This is “Session Zero” for a new 5E campaign that brings together Shane Ivey from Arc Dream Publishing, Mark Finn from the Monty Haul zine, Chris Spivey from Darker Hue Studios, and Aser and Megan Tolentino from The Redacted Files. The DM introduces the Broken Empire setting, the Roll20 interface, and character creation in Fifth Edition. The players create roguish heroes on the crew of the trading ship Heart of Iron.
Innocence Feeds Appalling Appetites. “Delta Green: Hourglass” reveals Hourglass, Oregon, and secrets that your Agents may wish they had never uncovered. But if they don’t seek the truth, who will?
Delta Green, Swords & Sorceries, The King in Yellow, The Unspeakable Oath, Wrestlenomicon, and more. Dennis Detwiller, Rachel K. Ivey, and Shane Ivey discuss Arc Dream Publishing’s 2020 projects.
Join us at Gen Con, July 30 to August 4, 2020. We need lots of volunteer GMs to run Delta Green, our Swords & Sorceries adventures for Dungeons & Dragons, Godlike, Monsters and Other Childish Things, Puppetland, or any of our games.
Before they exploded into The Heroes of New Arcadia, our friends at RPPR ran a few smaller Wild Talents games. Devour them and see what they awaken in you.
Ross Payton playtested his epic Monsters and Other Childish Things campaign Road Trip on RPPR. You can hear it take shape before you play it with your friends!
Caleb Stokes ran “The Spared and the Spoiled,” an epic 12-part campaign for Better Angels, our RPG of demon-powered supervillains trying to make the world a slightly less worse place.
For DG, you want investigation, mystery, high stakes, constant paranoia, suspense coming from every angle, all that before the players brush up against things that are cosmically weird and deadly. That’s a tough balancing act to write.
History is an inexhaustible well of deep mystery, action, comedy, and tragedy to inspire and feed even the most fantastical RPGs. Join game designers who specialize in historical gaming for tips on making it an easy and powerful resource.
Arc Dream Presents: How to Game the Weird, a panel discussion on the ins and outs of designing and running a weird horror scenario. Moderator Daniel Harms leads a discussion with panelists Fiona Maeve Geist, Kenneth Hite, Shane Ivey, Badger McInnes, and Sandy Petersen.
Arc Dream Publishing’s Shane Ivey moderated a deep dive into the cloud-waves of Hali for the origins, evolution, and influence of Chambers’ haunting tales.