Arc Dream Presents: A Look Ahead to 2020
Delta Green, Swords & Sorceries, The King in Yellow, The Unspeakable Oath, Wrestlenomicon, and more. Dennis Detwiller, Rachel K. Ivey, and Shane Ivey discuss Arc Dream Publishing’s 2020 projects.
delta green—the black company—godlike—and more
Delta Green, Swords & Sorceries, The King in Yellow, The Unspeakable Oath, Wrestlenomicon, and more. Dennis Detwiller, Rachel K. Ivey, and Shane Ivey discuss Arc Dream Publishing’s 2020 projects.
Join us at Gen Con, July 30 to August 4, 2020. We need lots of volunteer GMs to run Delta Green, our Swords & Sorceries adventures for Dungeons & Dragons, Godlike, Monsters and Other Childish Things, Puppetland, or any of our games.
Our friends at RPPR played two one-hour Puppetland games and recorded them for your amusement and sorrow. BONUS: Watch their short Puppetland LARP!
Before they exploded into The Heroes of New Arcadia, our friends at RPPR ran a few smaller Wild Talents games. Devour them and see what they awaken in you.
Ross ran this vast Wild Talents campaign for the RPPR gang. If you listen to every episode, nonstop, it will only take about 80 hours. So get to it!
Our friends at RPPR have run tons of fantastic Monsters and Other Childish Things games.
Ross Payton playtested his epic Monsters and Other Childish Things campaign Road Trip on RPPR. You can hear it take shape before you play it with your friends!
Caleb Stokes ran “The Spared and the Spoiled,” an epic 12-part campaign for Better Angels, our RPG of demon-powered supervillains trying to make the world a slightly less worse place.
Caleb Stokes ran this 14-part Reign campaign to playtest a supplement for Reign’s second edition.
For DG, you want investigation, mystery, high stakes, constant paranoia, suspense coming from every angle, all that before the players brush up against things that are cosmically weird and deadly. That’s a tough balancing act to write.
Riches Beyond Counting…or the Storm God’s Revenge
This episode shows you how to take a video clip and turn it into something that looks like surveillance camera footage.
History is an inexhaustible well of deep mystery, action, comedy, and tragedy to inspire and feed even the most fantastical RPGs. Join game designers who specialize in historical gaming for tips on making it an easy and powerful resource.
Adam Scott Glancy playtests Delta Green: The Garden, a scenario set in the last days of World War I.
In the dying days of World War I, Marines in the Pacific find deadly secrets on a storied island.
Arc Dream Presents: How to Game the Weird, a panel discussion on the ins and outs of designing and running a weird horror scenario. Moderator Daniel Harms leads a discussion with panelists Fiona Maeve Geist, Kenneth Hite, Shane Ivey, Badger McInnes, and Sandy Petersen.
Adam Scott Glancy, Daniel Harms, Kenneth Hite, and Shane Ivey banter about Delta Green at NecronomiCon Providence 2019.
Arc Dream Publishing’s Shane Ivey moderated a deep dive into the cloud-waves of Hali for the origins, evolution, and influence of Chambers’ haunting tales.
Briefing In an Internet video, already viral, a middle-aged, dark-haired, harried-looking woman stands on a park bench in a small-town park. She
The past is bloody teeth…which still hunger. Something evil has stirred in a tiny desert town. It haunts the area like the