Wild Talents: Flexibility of Coordination [Day 2 of 6]

Coordination lacks the charts of Body, so a lot of options that Body has, simply don’t seem to apply towards Coordination, such as Booster. But, if you think of Body as the Steel/Rock of the stats, Coordination is the Water of the stats. It allows for some rather interesting ‘powers’ of its own.

My personal favorite is No Physics. No Physics has the potential to allow you to contort your body in ways that humans simple can not. Squeeze through tight openings, turn your head 360 degrees, etc.

Try a Speeding Bullet and If/Then (Only Useful)… almost as good as Invisibility, requiring a Sense of at least 6 to even try and detect you. A good way to simulate Camouflage.

Power Capacity (Range) with Reduced Capacity, now your limbs stretch outward.

Area effect would let you use your Ranged Attack on everything within range (say you’re covered with Spikes that you can shoot outwards). Unless you If/Then it to attacks, your “Dodge” could cause Spikes to shoot outwards as well.

Add Armored Defense if you like, as your body stretches to absorb the impact of weapons.

Basically, anything that extends from the ability to move your body in a specific manner, can be simulated through extras on your Coordination. And remember that Stats are all 3 of Attacks/Defends/Useful, so if you can use it for one, just think on how that might also be used for the other 2.

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