{"id":4511,"date":"2020-04-03T10:30:04","date_gmt":"2020-04-03T14:30:04","guid":{"rendered":"http:\/\/arcdream.com\/home\/?p=4511"},"modified":"2020-04-03T10:30:11","modified_gmt":"2020-04-03T14:30:11","slug":"the-combat-experience-example","status":"publish","type":"post","link":"https:\/\/arcdream.com\/home\/2020\/04\/the-combat-experience-example\/","title":{"rendered":"The Combat Experience (Example)"},"content":{"rendered":"\n<p>This post is purely to help understand how combat works, for the newly initiated of the Wild Talents game. <\/p>\n\n\n\n<p><strong>Scenario 1: Brick vs Flex<\/strong><\/p>\n\n\n\n<p>Brick has a Brawling pool of 7d, a Block pool of 5d, and has the Duration Heavy Armor Wild Talent at 2HD.<br><br>Flex has a Brawling pool of 10d, a Dodge pool of 8d, and has the Duration Light Armor Wild Talent at 8d.<br><br>Round 1: Brick decides to go all-in, charging into Flex with a Brawling pool of 7d.  Flex decides to split his pool, dodging and if possible, hitting back.<br><br>Brick: 7d results in: 10, 8, 7, 6, 6, 5, 3.  Result: 2&#215;6<br>Flex: 7d (-1 for multiple actions, take the lowest pool): 8, 7, 7, 4, 4, 2, 2.  Result: 2&#215;7, 2&#215;2.<br><br>Round 1 results in Flex going first (2&#215;7 beats 2&#215;6), so he uses that to Dodge out of Brick&#8217;s way.  7 beat&#8217;s 6, so he &#8220;gobbles&#8221; 2 of the 6&#8217;s, meaning Brick has no sets.  If Brick had 3&#215;6, it would have done before Flex dodged, and so would have hit Flex.  Flex then hits Brick (who has no defensive actions) with 2&#215;2.  Height of 2 means it&#8217;s a hit to the left leg.  But Brick has 2HD in Heavy Armor.  2HD means that he has 2&#215;10 defense, which takes away 2 dice from Flex&#8217;s set.  No damage.  If Flex had rolled 3&#215;2, it would have taken away 2 dice, meaning that even that would not have hit (no set).  Flex needs to roll at LEAST a set of 4 to do a single point of damage&#8230; this isn&#8217;t going to happen often enough to ever take out Brick.<\/p>\n\n\n\n<p>As you can already see, Brick will win this fight.  Brick just needs to get a set on a round that Flex doesn&#8217;t, and he will hit Flex.  Flex has Light Armor though, so he will only ever take shocking damage (most likely), since even if Brick is doing Killing damage, the first 2 points of killing damage are converted to Shock damage.  He -might- get a set of 3, but that&#8217;s still going to only be 2 shocking, 1 killing.  As such, almost guaranteed to knock Flex out, not kill him outright.<\/p>\n\n\n\n<p><strong>Scenario 2: God vs Warden.<\/strong><\/p>\n\n\n\n<p>Now let&#8217;s take a look at a bit more complicated.  In my previous Blogs, I posted Seraphim and Night Warden.  Let&#8217;s compare these 2 in a battle.<\/p>\n\n\n\n<p>What we know.  Seraphim has an 8HD Interference Defense, so he subtracts 8 dice (8&#215;10) from any\/all attacks against him, if they are physical in nature.  Meanwhile, he fires a 7d, 3wd blast as well.<\/p>\n\n\n\n<p>Night Warden has +5wd on pretty near any action, even if using multiple actions.  He can attempt to attack and dodge every turn, simply by splitting his dice how he wants.  But he&#8217;s all &#8216;skills&#8217;, so has no real offense, definitely nothing that would let him beat 10HD.  As a matter of fact, the only way he could do even a single point of damage to Seraphim is if he rolled a set of 5 on his 5 dice.  And chance are, he will always dodge the Blast of Seraphim, as Seraphim gets, on average, sets of 5, sometimes 6, and Night Warden gets 6 by default, minimum.  <\/p>\n\n\n\n<p>It&#8217;s a stand-off.<\/p>\n\n\n\n<p>However&#8230; we have flexible hard dice. Our GM has decided that the height of a Hard Dice isn&#8217;t 10, but rather, always equal to the width (or lower if you like).  This changes things drastically.<\/p>\n\n\n\n<p>Now Seraphim has 8&#215;8 instead of 8&#215;10 as his defense.  This means that now, Night Warden can take him out in a single round.  Night Warden can set all his WD&#8217;s to 10 (or 9, if he rolls 9&#8217;s), and roll his remaining 5 dice.  Even if he doesn&#8217;t roll a 10 or 9, he will do 5 damage to Seraphim&#8217;s head.  Doesn&#8217;t matter that Seraphim&#8217;s width is wider (he may go first, but he can only gobble dice that are equal to or lower in height).  <\/p>\n\n\n\n<p>In our game, Seraphim found himself spending his first 2 willpower (he started with 8) and 1 Base Will on getting +1HD to his Golden Skin, and shortly afterwards, he did take it up to 10HD, at which point, he was almost unbeatable in physical combat.  Eventually he gained a few more WDs on his Hellblast, and was able to destroy pretty much anything he wanted, and Night Warden was never a problem again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This post is purely to help understand how combat works, for the newly initiated of the Wild Talents game. Scenario 1: Brick<\/p>\n<p class=\"link-more\"><a class=\"myButt \" href=\"https:\/\/arcdream.com\/home\/2020\/04\/the-combat-experience-example\/\">Read More<\/a><\/p>\n","protected":false},"author":50,"featured_media":1324,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5],"tags":[574,241,298],"class_list":["post-4511","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wild-talents","tag-combat","tag-example","tag-wild-talents-2"],"jetpack_featured_media_url":"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/10\/wildtalentslogo640.jpg","jetpack_shortlink":"https:\/\/wp.me\/p1wrNI-1aL","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/4511","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/users\/50"}],"replies":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/comments?post=4511"}],"version-history":[{"count":1,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/4511\/revisions"}],"predecessor-version":[{"id":4512,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/4511\/revisions\/4512"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media\/1324"}],"wp:attachment":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media?parent=4511"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/categories?post=4511"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/tags?post=4511"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}