{"id":4505,"date":"2020-04-03T09:32:13","date_gmt":"2020-04-03T13:32:13","guid":{"rendered":"http:\/\/arcdream.com\/home\/?p=4505"},"modified":"2020-04-03T09:37:01","modified_gmt":"2020-04-03T13:37:01","slug":"wild-talents-zylphyr-strength-of-mind-a-telekinetic-experience-6-of-6","status":"publish","type":"post","link":"https:\/\/arcdream.com\/home\/2020\/04\/wild-talents-zylphyr-strength-of-mind-a-telekinetic-experience-6-of-6\/","title":{"rendered":"Wild Talents: Zylphyr &#8211; Strength of Mind [6 of 6]"},"content":{"rendered":"\n<p>The cafeteria version of Telekinesis is a bit lack-luster.  If you use it the way it&#8217;s described, you can lift a mass from range, but can&#8217;t move it more than 1m (3&#8242;), and it drops at the end of your turn.  So, we need at least a Capacity (Speed) to move things, at least a Duration, to make it seem like telekinesis&#8230; and because you have to split your die up between the 3 capacities, you really need at least a High Capacity on one of those.<\/p>\n\n\n\n<p>Now personally, my offense and defense, shouldn&#8217;t be on the same power with that many extras (and thus that much cost).  If you want to &#8216;slam&#8217; someone, just create a Harm type talent, which slams, and call it telekinesis (maybe add in a -1 for only Shock damage).  If you want to block something, just create a basic defense&#8230; without stuff like Interference, even a 10HD defense that lets you &#8216;block&#8217; with a telekinetic &#8216;shield&#8217;, should be pretty cheap (unless you want to block with a telekinetically manipulated object, which will be quite expensive).  Similar for Harm, it&#8217;s probably going to be a 1\/2\/4 power&#8230;  So let&#8217;s just focus on the Usefulness part.<\/p>\n\n\n\n<p>Here&#8217;s what we -know- we need: <br>Base 2 (Useful\/Mass), +2 Range, +2 Speed, +2 Duration,+1 High Capacity.  These are just needed.  High Capacity should likely be &#8220;Range&#8221;, because it&#8217;s thematic that the heavier the object, the slower you&#8217;ll move it, so you balance one with the other.  <\/p>\n\n\n\n<p>Here&#8217;s what we&#8217;d like to add:<br>Booster +1 (You have to split your pool amongst at least 2 capacities)<br>Radius +2 (lifting multiple objects at once without needing multiple sets)<br>Controlled Effect +1 (Radius without this means you pick everything up)<\/p>\n\n\n\n<p>We&#8217;re looking at a massively expensive power, with not a lot of ways to pull it down in costs.  Self-Only\/Touch-Only obviously don&#8217;t apply.  We could make an Alternate Form, which will only work when we&#8217;re in that form, but that&#8217;s a bit cheezy, even for power gamers.  <\/p>\n\n\n\n<p>In the end, we decided to only add Booster (We&#8217;ll add the others with Experience at some point), but that&#8217;s a whopping 10\/20\/40 power.  Looking through plausible (yet not debilitating) flaws, we see 2 that we like.  Locational (If we get hit in the head, we lose our focus), and Willpower Bid (we&#8217;ll take a WD, so that -should- be safe, usually).  Down to a 8\/16\/32 power.  <\/p>\n\n\n\n<p>The player decides that he wants the same &#8216;pool&#8217; for flying that he uses for Telekinesis, because theme and multiple-actions.  Theme is because he did a calculation, and (using Booster), he sees that his weight\/speed ratio looks roughly the same for his character&#8217;s weight, as for objects he telekinetically carries.  He has decided on 1wd, 6d, which means his Flight is 256km\/h (and he weighs about 100kg).  Meanwhile, his TK looks like this:<\/p>\n\n\n\n<p>8000kg =      4km\/h<br>4000kg =      8km\/h<br>2000kg =    16km\/h<br>1000kg =    32km\/h<br> 800kg =     32km\/h<br> 500kg =     64km\/h<br> 400kg =     80km\/h<br> 250kg =   128km\/h<br> 200kg =   160km\/h<br> 100kg =   320km\/h<br>   50kg =   640km\/h<br>   25kg = 1280km\/h<\/p>\n\n\n\n<p>After much thought, he decides that it&#8217;s too much to go back and increase the Extras later, so decides to make a sacrifice by adding 2 more flaws in order to get Radius and Controlled Effect.  He takes Slow, hoping he never needs to use thus &#8220;Useful&#8221; option more than every other round, and &#8220;Limited Width&#8221;, which means he always loses initiative if he&#8217;s using it in combat for some reason.  <\/p>\n\n\n\n<p>His flight is easy, Self Only (-3) means that his Useful\/Speed and Duration results in a 1\/2\/4.  So, power cost goes from 8\/16\/32 to 9\/18\/36.  1wd,6d = 90 pts.  <\/p>\n\n\n\n<p>Now he wants to survive in high altitude flights.  He takes Immunity (Variable\/If\/If) and Permanent, offset by -3 for Self Only, for 2HD.  This is still a rather expensive 30 points, leaving him a little remaining to gain 1wd in Coordination and some other &#8216;master thief&#8217; skills, he then spends his remaining 2 points, raising 2 skills by 1 each.<\/p>\n\n\n\n<p>Meet Zylphyr:<\/p>\n\n\n\n<div class=\"wp-block-file\"><a href=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2020\/04\/Zylphyr.pdf\">Zylphyr<\/a><a href=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2020\/04\/Zylphyr.pdf\" class=\"wp-block-file__button\" download>Download<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The cafeteria version of Telekinesis is a bit lack-luster. If you use it the way it&#8217;s described, you can lift a mass<\/p>\n<p class=\"link-more\"><a class=\"myButt \" href=\"https:\/\/arcdream.com\/home\/2020\/04\/wild-talents-zylphyr-strength-of-mind-a-telekinetic-experience-6-of-6\/\">Read More<\/a><\/p>\n","protected":false},"author":50,"featured_media":1106,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5],"tags":[554,571,572,298,573],"class_list":["post-4505","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wild-talents","tag-character-idea","tag-telekinesis","tag-telekinetic","tag-wild-talents-2","tag-zylphyr"],"jetpack_featured_media_url":"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-extras-flaws.jpg","jetpack_shortlink":"https:\/\/wp.me\/p1wrNI-1aF","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/4505","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/users\/50"}],"replies":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/comments?post=4505"}],"version-history":[{"count":2,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/4505\/revisions"}],"predecessor-version":[{"id":4508,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/4505\/revisions\/4508"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media\/1106"}],"wp:attachment":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media?parent=4505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/categories?post=4505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/tags?post=4505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}