{"id":1129,"date":"2012-07-26T07:19:39","date_gmt":"2012-07-26T14:19:39","guid":{"rendered":"http:\/\/arcdream.com\/home\/?p=1129"},"modified":"2012-07-26T10:50:21","modified_gmt":"2012-07-26T17:50:21","slug":"wild-talents-made-easy-the-simple-path-to-ultimate-power-part-5-mixed-qualities","status":"publish","type":"post","link":"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-5-mixed-qualities\/","title":{"rendered":"Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 5 &#8212; Mixed Qualities"},"content":{"rendered":"<p>WRITTEN BY GREG STOLZE, \u00a9 2012.<\/p>\n<p>Welcome to\u00a0<em>The Simple Path to Ultimate Power<\/em>, a series of short tutorials on power building for the game\u00a0<em><a href=\"http:\/\/www.arcdream.com\/zencart\/index.php?main_page=product_info&amp;cPath=5&amp;products_id=5\">Wild Talents<\/a><\/em>. Previously: <a href=\"http:\/\/arcdream.com\/home\/?p=1122\">Variable Effect, Duration and Augmentation<\/a>.<\/p>\n<p>What\u2019s left? We\u2019ve explained the simplest, direct Miracle powers and unpacked the advantages of Hyperskills and Hyperstats. We\u2019ve examined how Extras and Flaws alter power costs and their effects\u2014even the really tricky ones like Augment and Variable Effect. Right now, you should be able to build a wide spread of powers with confidence.<\/p>\n<p>The only lesson that remains is creating really complicated powers, the kinds that do a lot and blend Qualities in interesting ways.<\/p>\n<p><a href=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1107\" data-permalink=\"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-5-mixed-qualities\/wild-talents-knockback\/\" data-orig-file=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback.jpg\" data-orig-size=\"650,337\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Wild-Talents-knockback\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback.jpg\" class=\"aligncenter size-full wp-image-1107\" title=\"Wild-Talents-knockback\" src=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback.jpg\" alt=\"\" width=\"650\" height=\"337\" srcset=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback.jpg 650w, https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback-300x155.jpg 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/a><\/p>\n<h2>Lesson Five: Mixed Qualities<\/h2>\n<p>One way to build a character in\u00a0<em>Wild Talents<\/em> is to have a bunch of different powers with different pools and switch between them. Colossus, from the\u00a0<em>X-Men<\/em>, is a pretty good example. He\u2019s got gobs of Body and he\u2019s made of metal (some armor variation there). It\u2019s straightforward. Shadowcat has one simple power, ditto Cyclops. But what about Professor X and Ororo? Their powers are versatile and complex, even though each only has one (arguably).<\/p>\n<h3>Weather Control<\/h3>\n<p>Clearly this Attacks, Defends and is Useful. What\u2019s Storm use this for? She flies, she lightnings people, controls wind to make things blow all over, dodges out of the way of this or that, deflects that and this, relieves droughts\u2026 there\u2019s a lot going on.<\/p>\n<p>Let\u2019s start with the Attacks (+2). Lightning clearly electrocutes people, so add the Electrocuting Extra (+1). But she also freezes people and buffets them with hellish winds and decks them with hail, right? Sounds like Variable Effect (+4). But shouldn\u2019t she Daze (+1) people with cold? And produce knockback by adding the Mass Capacity with wind (+2)?<\/p>\n<p>So far we\u2019re at 10 points per die and we haven\u2019t even defended or been useful. So let\u2019s rein in add-ons and suggest a different way to get the same goodies. With Variable Effect, you can add Extras for Willpower. If I\u2019m planning on playing Storm as someone who uses lightning most of the time and only occasionally changes it up with other attacks, I\u2019ll just go Attacks, Electrocuting and Variable Effect. I can attack without Variable Effect and zap people, or I can make a roll to reset it and spend Willpower to Daze or add Power Capacity (Mass). That\u2019s a more reasonable 7\/14\/28 Quality.<\/p>\n<p>How about Defends? Do we really need to tart that up a lot? She flies out of the way of danger or cloaks herself in mist or deflects incoming objects, but\u2026 do we need to distort the rules to map all that? Let\u2019s just call it Defends and decide that the exact how and why of the protection don\u2019t matter enough to pay points or attention to.\u00a0 Defends +2, done.\u00a0 Now, she\u2019s got to roll it every turn, which is something of a drawback, but maybe she can stand behind Colossus and Wolverine for safety. That costs 2\/4\/8 and we&#8217;re finished with this Quality. Our total for Weather Control is now 9\/18\/36.<\/p>\n<p>Useful (+2), on the other hand, clearly needs more attention. Her default is flight, so her free Capacity ought to be Speed. Now she can fly with Weather Control. But it\u2019s got Variable Effect (+4), obviously. For that, Power Capacity (Mass) (+2) looks like a must. I think we\u2019re done after that though: Depending on what sort of Weather Control she wants, she can play up Extras using Variable Effect and Willpower (which, I\u2019ll add, she should hoard as much as possible). This quality adds +8\/16\/32, for a total of 17\/34\/68 overall. Are we done with the power?<\/p>\n<p>Hm\u2026 I\u2019m tempted to add Spray (+1) to each Quality, and I\u2019ll tell you why: If I\u2019m playing a one-trick pony I want to be able to make multiple actions with that one trick and not sweat dice loss. Spray +1 on each quality costs me a lot less than buying another die in this monster. We\u2019re up to 20\/40\/80.<\/p>\n<p>Are there any Flaws that trim this budget without nerfing my beautiful power? I think so. Let\u2019s start with If\/Then (-1), the\u00a0<em>classic<\/em> all-purpose Flaw. Each Quality can have the If\/Then limit \u201cOnly for Weather Effects.\u201d It\u2019s pretty much what we were planning anyhow. On Attacks and Useful that restricts what Variable Effect can do. Her Attacks now can\u2019t be psychic or magical or anything twee like that, and she\u2019s not turning people to stone with Useful. Her Defends power can&#8217;t defend her unless there&#8217;s some way to use the weather; it might not be any good in tight quarters. A -1 Flaw times three Qualities buys off that Spray, and we\u2019re back down to 17\/34\/68. Our budget is straining, so let&#8217;s add Fragile on each quality (-1 each) so she loses power whenever she gets hurt. That brings it to 14\/28\/56.<\/p>\n<p>What kinds of dice do we want? Depends on our budget, obviously, but let\u2019s say\u00a0 that after buying Stats and Skills, Ororo has 200 points left for powers. (I picked that number pretty much at random.) If I go for plain ol\u2019 ordinary dice, I\u2019m golden;, I can get 10d for 140 points and sink the rest into Base Will.\u00a0 But the defense thing makes me uneasy.\u00a0 I want at least a Hard Die or two for guaranteed 10s, especially since Spray lets me do lots of things without discarding dice (and HD get thrown out first because they\u2019re hard to control). So\u2026 2HD costs 56 points, leaving 144. I could take 1WD at 56 points and 5d for 70, leaving 18 points for Base Will and, I don\u2019t know, a Hyperskill in Meteorology.<\/p>\n<p>Does 5d+2HD+1WD sound right? Eight dice of any type puts her pretty deep on the Capacities chart, which sounds right. If she\u2019s just flying full speed, she moves 320 yards a round, a good clip. Lifting stuff with wind, if she divides her Capacities in half (4d for Mass, 4d for Range) she can move 400 pounds out at 80 yards, which is no Jean Grey but still respectable. I\u2019m ready to stick a fork in that power and move on to Professor X.<\/p>\n<h3>Plot-Device Psychic<\/h3>\n<p>Am I being snarky in calling his power \u2018Plot-Device Psychic\u2019? A little, but man, he really does change it up a lot. According to Wikipedia, his base range is 250 miles but has gone to interstellar distances. He\u2019s instantly learned languages and implanted them in other people; taught classes during sessions with a compressed perception of time; made himself psychically invisible; possessed people; projected illusory pain; unleashed psychic bolts; read minds; altered memories; and engaged in astral travel. Whew!<\/p>\n<p>He\u2019s really only got two Attacks, though, the psychic bolts and the pain illusion. Buying Attacks twice is probably going to wind up cheaper than using Variable Effects, and it\u2019s not like he does lots and lots of stuff, just the two. \u2018Psychic Bolts\u2019 I\u2019m willing to hand-wave as a stock-standard Ranged Attack +2 with no trimmings. It\u2019s about like being shot. He looks at you hard and your body starts psychosomatically hurting itself.<\/p>\n<p>For \u2018Pain Attack,\u2019 it\u2019s also Ranged and starts at +2, but I\u2019m adding the Extra called Non-Physical (+2). It doesn\u2019t get blocked by armor or dodging or tinfoil helmets, but can be blocked by a Perception roll (to realize the pain is fake) instead of Dodge. (All Non-Physical Attacks that can\u2019t be dodged have to have some kind of alternate vulnerability.) An obvious Flaw to accompany it is No Physical Change (-1), the downside of a non-tangible effect. I\u2019ll also go with Limited Damage (Shock) (-1) because that\u2019s fitting for a phantom pain, and If\/Then (Doesn\u2019t Work On Telepaths) (-1). It all fits, and takes the overall cost of this Attack down to 1\/2\/4.\u00a0 With its other attack, his deep psychic mojo currently costs 3\/6\/12.<\/p>\n<p>Defense? Again, I think it can be plain ol\u2019 Defense at +2, which may explain why he doesn\u2019t go on missions that much. (If he really wanted to get out of that chair, he could get Hank McCoy to build him some robot legs or something.) We\u2019re up to 5\/10\/20.<\/p>\n<p>Ah, but now we get to his Useful (+2). It clearly has Variable Effect (+4). Stuff like brain switching, memory erasing, instant-learning? Those don\u2019t just go away unless he wants them to, so this probably has Endless (+3) and No Upward Limit (+2). He really only needs Range, so we\u2019re covered on Capacities.\u00a0 Two layers of Booster (+2) get him comfortably close to the established range.\u00a0 Given the kind of broad-spectrum mind control we see him do, you could make a case for Radius and Controlled Effect, but I think those points are better spent on Base Will. He doesn\u2019t take over crowds very often, so on those special occasions, he can use Variable Effect to spend Willpower to add Radius.\u00a0Flaws? Well, there\u2019s No Physical Change (-1) and If\/Then (Only Psychic Stuff) (-1) but if you ask me, those are the same thing in this instance, so only one of them applies. Go with No Physical Change and his Useful Quality is at 12\/24\/64 and the whole power\u2014two Attacks, Defense and Useful\u2014weighs in at 17\/34\/68.<\/p>\n<p>If he was at Ororo\u2019s power level, he could get 10d for 170 points and have enough for 10 Base Will, but I think he\u2019s more of a heavyweight. Let\u2019s assume he had 250 points to spend on his one power (again, a number I picked at random for demonstration purposes). If we got 2HD, that\u2019s 64 points, and 1WD costs another 64. That&#8217;s 128 points of 250, leaving us 122 points for regular dice. 7d is 119 points, with 3 left over to buy a single point of Base Will. Professor X has 7d+2HD+1WD. He doesn\u2019t have Spray, so he\u2019s going to have to suck up the loss of a Hard Die when he wants to defend and do something else, but his Wiggle Die gives him a lot of flexibility.<\/p>\n<p>If you have more points, stick &#8217;em in Base Will. But what if (for plot purposes!) Professor X needs a way to find mutants anywhere in the world? Clearly he\u2019s got that covered by Variable Effect, but the range is going to be a hassle. So let\u2019s build a side Augment power to help with that, because the writers are going to want him doing that every time they introduce a new student. Hello, Cerebro!<\/p>\n<p>By my math, he wants 22,000,000 yards of range to cover the surface of the globe. On top of the two layers of Booster he already has, that\u2019s just two more (+2). Finding Mutants is Useful (+2), and the power Augments (+4). To get it to 10d (so it\u2019s big enough that he can use both its Extras and his own), we\u2019re looking at 80 points. That\u2019s enough for +26 Base Will, easily enough to do it his own self fairly often instead. So let\u2019s Flaw this down. Can we get it from 8\/16\/32 down to 1\/2\/4? I don\u2019t know but I\u2019m going to try.<\/p>\n<p>First off, it\u2019s obviously a Focus (-1). Secondly, it\u2019s equally clear that If\/Then (Only Helps Psychics) (-1) and If\/Then (Only Finds Mutants) (-1) are in play. He can\u2019t move it around, so let\u2019s add Bulky (-1). Unwieldy (-2) isn\u2019t unreasonable because he never uses it in a fight.<\/p>\n<p>So close! How can I get another -1 cost break? Willpower Bid (-1) is a trusty standby for any power with a 10d pool, and certainly I\u2019ve planned for X to have plenty to throw around. So there: A highly specialized device that does one very very narrow thing very well.<\/p>\n<div style=\"align: center;\">\n<figure id=\"attachment_1135\" aria-describedby=\"caption-attachment-1135\" style=\"width: 464px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.arcdream.com\/zencart\/index.php?main_page=index&amp;amp;cPath=5\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1135\" data-permalink=\"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-5-mixed-qualities\/wild_talents\/\" data-orig-file=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild_Talents.jpg\" data-orig-size=\"464,600\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Wild_Talents\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;The Wild Talents game line is available at 30% off until August 13, 2013. Use the discount code \u201c3013\u201d during checkout.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild_Talents.jpg\" class=\"size-full wp-image-1135\" title=\"Wild_Talents\" src=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild_Talents.jpg\" alt=\"\" width=\"464\" height=\"600\" srcset=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild_Talents.jpg 464w, https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild_Talents-232x300.jpg 232w\" sizes=\"auto, (max-width: 464px) 100vw, 464px\" \/><\/a><figcaption id=\"caption-attachment-1135\" class=\"wp-caption-text\">Click here to order Wild Talents and see its sourcebooks and supplements.<\/figcaption><\/figure>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>WRITTEN BY GREG STOLZE, \u00a9 2012. Welcome to\u00a0The Simple Path to Ultimate Power, a series of short tutorials on power building for<\/p>\n<p class=\"link-more\"><a class=\"myButt \" href=\"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-5-mixed-qualities\/\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":1107,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5],"tags":[11,9],"class_list":["post-1129","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wild-talents","tag-greg-stolze","tag-rules"],"jetpack_featured_media_url":"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2012\/07\/Wild-Talents-knockback.jpg","jetpack_shortlink":"https:\/\/wp.me\/p1wrNI-id","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/1129","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/comments?post=1129"}],"version-history":[{"count":12,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/1129\/revisions"}],"predecessor-version":[{"id":1140,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/1129\/revisions\/1140"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media\/1107"}],"wp:attachment":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media?parent=1129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/categories?post=1129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/tags?post=1129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}