{"id":1081,"date":"2012-07-22T14:36:29","date_gmt":"2012-07-22T21:36:29","guid":{"rendered":"http:\/\/arcdream.com\/home\/?p=1081"},"modified":"2012-07-24T09:35:10","modified_gmt":"2012-07-24T16:35:10","slug":"wild-talents-made-easy-the-simple-path-to-ultimate-power-part-1","status":"publish","type":"post","link":"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-1\/","title":{"rendered":"Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 1"},"content":{"rendered":"<p>WRITTEN BY GREG STOLZE, \u00a9 2012.<\/p>\n<p>Welcome to\u00a0<em>The Simple Path to Ultimate Power<\/em>, a series of short tutorials on power building for the game\u00a0<em><a href=\"http:\/\/www.arcdream.com\/zencart\/index.php?main_page=product_info&amp;cPath=5&amp;products_id=5\">Wild Talents<\/a><\/em>.<\/p>\n<p><em>Wild Talents<\/em> has lots of options, allowing the superhero powers described to have the quirks that keep things interesting. But the layers and variables that make things distinct can be confusing. The first thing to learn is that much of that stuff\u2014Flaws, Extras, extended capacities and multiple qualities\u2014is extraneous. It\u2019s the toppings. You may\u00a0<em>want<\/em> chocolate sauce and chopped nuts and whipped cream and a cherry on your sundae, but you don\u2019t need those to enjoy ice cream. Even just plain vanilla.<\/p>\n<p>The plain vanilla of\u00a0<em>Wild Talents<\/em> is qualities. Let\u2019s start with those.<\/p>\n<p><a href=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"336\" data-permalink=\"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-1\/wt-essential-640x330\/\" data-orig-file=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330.jpg\" data-orig-size=\"640,331\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"wt-essential-640&amp;#215;330\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330.jpg\" class=\"aligncenter size-full wp-image-336\" title=\"wt-essential-640x330\" src=\"http:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330.jpg\" alt=\"\" width=\"640\" height=\"331\" srcset=\"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330.jpg 640w, https:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330-300x155.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<h2>Lesson One: Qualities<\/h2>\n<p>To get some kind of comparison between powers, to let them interact on a level beyond the GM saying \u201cI think this would happen\u2026\u201d they need to be rated and categorized. The three qualities are those basic categories. There\u2019s plenty of crossover, of course, but remember: It does not have to be fancy to be good. So I\u2019m going to demonstrate the three qualities with three simple powers.<\/p>\n<p>Simple does not mean weak or inferior. Let me repeat that in bold and italics for emphasis.<strong><em>Simple does not mean weak or inferior.<\/em><\/strong> You can build a character with straightforward, easy-to-grasp powers in\u00a0<em>Wild Talents<\/em>. Those powers are not sub-optimal or nerfed compared to stuff with the Extras and Flaws and multiple qualities. The basic qualities are basic because they cover most of the stuff you\u2019d want a superhero to do.<\/p>\n<p>The three qualities\u2014the things a superpower could do\u2014are\u00a0<strong>Attacks, Defends<\/strong> and\u00a0<strong>Useful.<\/strong> We&#8217;ll look at each.<\/p>\n<div style=\"border: 1px solid; padding: 3px 15px 3px 15px;\">\n<h3>Power Capacities<\/h3>\n<p>The other DNA strand in a power is its capacities. The capacities are\u00a0<strong>Range, Mass, Speed, Self <\/strong>and\u00a0<strong>Touch. <\/strong><\/p>\n<p><em>Mass<\/em><strong><em> <\/em><\/strong>is the capacity to shift or alter lots of matter. If a power doesn\u2019t have the Mass capacity, it\u2019s either (1) not making drastic changes to the environment or (2) it only affects the power user, in which case it\u2019s a\u00a0<em>Self<\/em> power.<\/p>\n<p><em>Self <\/em>powers affect only the guy with the power. It\u2019s for effects like breathing underwater, being invulnerable to metal weapons or understanding all spoken languages. If you take it for something like flight, it means the flier can move himself, but can\u2019t carry much. (Except clothes. We fudge clothes with Self powers, c\u2019mon.)<\/p>\n<p><em>Speed<\/em> means it makes you go faster. You don\u2019t need to take Self as a capacity with a Speed power. It\u2019s mostly for movement powers.<\/p>\n<p><em>Range<\/em> is for action at a distance. If you want to shoot flames, as opposed to just touching things and igniting them, you need Range. If you don\u2019t have Range, and your power affects things other than you, it\u2019s a\u00a0<em>Touch<\/em> power. King Midas\u2019 mythological power to turn stuff to gold by touching it is a prime example.<\/p>\n<p>Every power has at least one capacity. Every quality provides a free capacity. Attacks either has Mass or Range. Defense starts with Self, and Useful gets either Range, Speed or Mass. You might want to add a capacity, so you can affect lots of stuff when it\u2019s far away instead of when you\u2019re touching it, but don\u2019t worry about it for now.<\/p>\n<\/div>\n<h3>Points<\/h3>\n<p>You buy powers with points, and the math complexities come in when you change something off the baseline. If you want your power to have more capacities, or do more damage, or have some other crazy effect, it\u2019s going to cost more. But if you keep it simple, the power costs stay simple too.<\/p>\n<p>Powers are measured by how many dice are in their pool, but also by what type of dice.\u00a0<strong>Hard Dice<\/strong> (or HD) always cost twice as much as regular dice, but always come up as a 10, unrolled. They\u2019re a very narrow and blunt kind of awesome.\u00a0<strong>Wiggle Dice<\/strong> (or WD) cost twice as much as Hard Dice, and you can set them to any number you want after rolling the rest of your ordinary dice. They\u2019re a very delicate and precise kind of awesome. But again, they\u2019re sprinkles on the sundae and we\u2019re concentrating on vanilla.<\/p>\n<p>A power with two ordinary dice in a pool is pretty weak and unreliable. A power with two HD is extremely reliable, but not versatile. A power with a regular die and a WD always works, but is a bit random. A power with two WD is reliable and exactingly precise.<\/p>\n<h3>Attack: Eye-Beams<\/h3>\n<p>The standard attack power has either Range or Mass as a free capacity. Thus, you can either hit at a distance (Hawkeye) or make touch-range attacks that really move stuff around (Hulk). Attack powers with mass capacity do knockback, which is fun but a complication and we\u2019re avoiding complications. So let\u2019s pick range. For our stripped-down attack power, let\u2019s go with \u2018Eye-Beams.\u2019 Your character looks at stuff, stuff gets damaged.<\/p>\n<p>All attack powers do damage, and the baseline is that they do a point of Shock and a point of Killing damage for every die in your set. You can make them more damaging (sprinkles!) or vary the proportion, but 1S1K is the standard, just like a handgun.<\/p>\n<p>Range is based on how many dice are in your pool, as explained on page 111 of\u00a0<em>Wild Talents 2ed, <\/em>or page 112 of the\u00a0<em>Essential Edition<\/em>.<\/p>\n<p>With 2d Eye-Beams, you have 10% chance of hitting, you can shoot out to 10 yards, and if you hit, you do 2S2K damage. This would cost 4 points.<\/p>\n<p>With 1d+1HD in Eye-Beams, you still have only a 10% chance of hitting, but any hit is a head strike. The damage and range are unchanged from 2d, but it costs 6 points.<\/p>\n<p>With 4d Eye-Beams, you have a 50% chance of hitting, you can fire on targets within 80 yards, and\u00a0<em>could<\/em> do up to 4S4K damage\u2026 but it\u2019s unlikely. Costs 8 points.<\/p>\n<p>Alternately, for 8 points you could get 2HD in Eye-Beams and always hit, always doing 2S2K to the head within 10 yards. Powerful, but you can\u2019t dial it back.<\/p>\n<p>With 10d Eye-Beams, your hit odds are 99%+, your range is close to three\u00a0<em>miles<\/em>, and you\u2019re going to get a fair number of 4S4K and 3S3K hits. Costs 20 points.<\/p>\n<p>Another 20 point option would be 2d+2WD. Your range is a modest 80 yards, but every time you shoot at something within that range, you either do 2S2K to any location (head, hand, foot) or you do 3S3K to a random spot,\u00a0<em>minimum<\/em>. A tenth of your hits do 4S4K, if you want it that way.<\/p>\n<h3>Defends: Body Blur<\/h3>\n<p>Defending powers work like jumping out of the way: You roll the pool and assemble Gobble Dice out of your results. The default capacity is Self.<\/p>\n<p>I\u2019ll level with you: Attack powers work well when they\u2019re simple. Defense powers really work better if you use HD (so they always give you a great result) or Extras. But you can still make a pretty good defense power if your pool\u2019s big. Let\u2019s call it \u2018Body Blur\u2019 and assume it works by making you look diffuse and hard to aim at. When you activate it, any sets you get let you defend with Gobble Dice.<\/p>\n<p>With 2d Body Blur (4 points), you have a 10% chance of getting a set, and it might be great or it might be too low to help.<\/p>\n<p>1d+1HD Body Blur (6 points) still has only a 10% set chance, but when it comes up it\u2019s definitely useful.<\/p>\n<p>With 4d Body Blur (8 points), you have a 50% chance of getting a set, but again\u2014it might be too low to be much good.<\/p>\n<p>2HD Body Blur (8 points) is pretty sweet. You turn it on and automatically get an optimum set. Everything else being equal, you can escape two typical attacks or one really good one.<\/p>\n<p>With 10d Body Blur (20 points), you\u2019re near-guaranteed\u00a0<em>some<\/em> set, but unless you make a called shot (look it up\u2014it\u2019s a good maneuver with this pool), it might help or might not.<\/p>\n<p>You could go for 2d+2WD (20 points), but you\u2019re better off paying less for 4HD (16 points), which protects you automatically against up to four attacks.<\/p>\n<h3>Useful: X-Ray Vision<\/h3>\n<p>If a power doesn\u2019t engage the fight rules directly, it\u2019s \u2018Useful.\u2019 A Useful power has either Range, Speed or Mass for a free quality. It\u2019s the grab bag for all the impossible things you want to do between punch-trades. For example, X-Ray Vision.<\/p>\n<p>(Real x-rays work nothing like Superman\u2019s \u2018seeing through stuff\u2019 schtick, but if you want a limited form of clairvoyance, this works great.)\u00a0 If you roll a success, you activate the power and can see what\u2019s on the other side of that wall.<\/p>\n<p>With 2d X-Ray Vision (4 points), you have a 10% chance of getting a set, and it has a 10 yard range.<\/p>\n<p>At 1d+1HD X-Ray Vision (6 points), you have the same range and the same probability. Hard Dice really are best in pairs.<\/p>\n<p>2HD of X-Ray Vision (8 points) has the same 10 yard range, but it works perfectly every time.<\/p>\n<p>With 4d X-Ray Vision (8 points), it works half the time, out to 80 yards.<\/p>\n<p>With 10d X-Ray Vision (20 points), you\u2019ve got a very reliable view of anything within about three miles.<\/p>\n<h3>A Concluding Thought<\/h3>\n<p>It\u2019s generally a better idea to have a few powers that work reliably (either with big pools or Wiggle Dice or HD pairs) than try to do everything and have it unreliable. A simple, functional power that works all the time can trump a finicky power encrusted with conditions.<\/p>\n<p><em>Next time: <\/em><a href=\"http:\/\/arcdream.com\/home\/?p=1109\">Hyperstats and Hyperskills.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>WRITTEN BY GREG STOLZE, \u00a9 2012. Welcome to\u00a0The Simple Path to Ultimate Power, a series of short tutorials on power building for<\/p>\n<p class=\"link-more\"><a class=\"myButt \" href=\"https:\/\/arcdream.com\/home\/2012\/07\/wild-talents-made-easy-the-simple-path-to-ultimate-power-part-1\/\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":336,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5],"tags":[11,9],"class_list":["post-1081","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wild-talents","tag-greg-stolze","tag-rules"],"jetpack_featured_media_url":"https:\/\/arcdream.com\/home\/wp-content\/uploads\/2011\/05\/wt-essential-640x330.jpg","jetpack_shortlink":"https:\/\/wp.me\/p1wrNI-hr","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/1081","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/comments?post=1081"}],"version-history":[{"count":25,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/1081\/revisions"}],"predecessor-version":[{"id":1147,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/posts\/1081\/revisions\/1147"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media\/336"}],"wp:attachment":[{"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/media?parent=1081"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/categories?post=1081"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcdream.com\/home\/wp-json\/wp\/v2\/tags?post=1081"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}