‘The Black Company Role-Playing Game’ In Development at Arc Dream Publishing
For Immediate ReleaseApril 9, 2024 Contact: Rachel K. IveyArc Dream Publishing media liaisoninfo@arcdream.com VICTORIA, BC — The Black Company Role-Playing Game is
delta green—the black company—godlike—and more
For Immediate ReleaseApril 9, 2024 Contact: Rachel K. IveyArc Dream Publishing media liaisoninfo@arcdream.com VICTORIA, BC — The Black Company Role-Playing Game is
Presence is a complete scenario for Delta Green, the role-playing game of Lovecraftian horror and conspiracy. It is playable with the full
The 1990s sourcebook Delta Green: The Conspiracy and an updated edition of the original Delta Green scenario Convergence have begun appearing on Agents’ doorsteps. Kickstarter backers
Dennis Detwiller, Shane Ivey, and Caleb Stokes posted these features for patrons between late October and late November. Enjoy. Dennis Detwiller Delta
My name is Shane Ivey. I am publisher, co-author, editor, project manager, PR flack, tired face, and information broker for Arc Dream
“It is absolutely necessary, for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be
Delta Green’s authors met on twitch.tv/deltagreenrpg to trade news, anecdotes, horror and tradecraft tips, and drunken accusations and blame. Featuring Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and John Scott Tynes.
An audiobook edition of Need to Know is available at Audible, Amazon, and iTunes. Organized by chapters for easy navigation, it’s a perfect introduction for newcomers who only have time for listening or who have trouble with traditional books.
Session Four is the finale of The Sea Demon’s Gold. The adventurers reach the haunted heart of the island and face curses and deadly dangers.
Blood spills. Great treasure is claimed. A chicken meets its fate. A pact is made that cannot easily be undone.
Adventurers journey through a deadly storm to the isle of the Sea Demon, where rumors say a forgotten temple holds riches. They find the island rising like a living thing from the sea, surrounded by and filled with dangers.
Adventurers journey through a deadly storm to the isle of the Sea Demon, where rumors say a forgotten temple holds riches.
This is “Session Zero” for a new 5E campaign that brings together Shane Ivey from Arc Dream Publishing, Mark Finn from the Monty Haul zine, Chris Spivey from Darker Hue Studios, and Aser and Megan Tolentino from The Redacted Files. The DM introduces the Broken Empire setting, the Roll20 interface, and character creation in Fifth Edition. The players create roguish heroes on the crew of the trading ship Heart of Iron.
Innocence Feeds Appalling Appetites. “Delta Green: Hourglass” reveals Hourglass, Oregon, and secrets that your Agents may wish they had never uncovered. But if they don’t seek the truth, who will?
Delta Green, Swords & Sorceries, The King in Yellow, The Unspeakable Oath, Wrestlenomicon, and more. Dennis Detwiller, Rachel K. Ivey, and Shane Ivey discuss Arc Dream Publishing’s 2020 projects.
For DG, you want investigation, mystery, high stakes, constant paranoia, suspense coming from every angle, all that before the players brush up against things that are cosmically weird and deadly. That’s a tough balancing act to write.
Adam Scott Glancy playtests Delta Green: The Garden, a scenario set in the last days of World War I.
In the dying days of World War I, Marines in the Pacific find deadly secrets on a storied island.
Arc Dream Presents: How to Game the Weird, a panel discussion on the ins and outs of designing and running a weird horror scenario. Moderator Daniel Harms leads a discussion with panelists Fiona Maeve Geist, Kenneth Hite, Shane Ivey, Badger McInnes, and Sandy Petersen.
Adam Scott Glancy, Daniel Harms, Kenneth Hite, and Shane Ivey banter about Delta Green at NecronomiCon Providence 2019.