Delta Green: Killing Field—Extremophilia, Part 1
Delta Green: Killing Field is an actual-play podcast featuring scenarios available from Arc Dream Publishing. The scenario “Extremophilia” is available from Arc
delta green—the black company—godlike—and more
Delta Green: Killing Field is an actual-play podcast featuring scenarios available from Arc Dream Publishing. The scenario “Extremophilia” is available from Arc
Delta Green: Killing Field is an actual-play podcast featuring scenarios available from Arc Dream Publishing. “Last Things Last” is included in Need
Adventurers journey through a deadly storm to the isle of the Sea Demon, where rumors say a forgotten temple holds riches. They find the island rising like a living thing from the sea, surrounded by and filled with dangers.
Adventurers journey through a deadly storm to the isle of the Sea Demon, where rumors say a forgotten temple holds riches.
This is “Session Zero” for a new 5E campaign that brings together Shane Ivey from Arc Dream Publishing, Mark Finn from the Monty Haul zine, Chris Spivey from Darker Hue Studios, and Aser and Megan Tolentino from The Redacted Files. The DM introduces the Broken Empire setting, the Roll20 interface, and character creation in Fifth Edition. The players create roguish heroes on the crew of the trading ship Heart of Iron.
From a Ren Faire to Faeries; can the kids come back? Our friends over at the podcast Tabletop Potluck unwrapped (and wrapped
A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its
Clyde Baughman was an active Delta Green agent from 1967 to 1970, and an infrequent “Friendly” during the late Nineties. Four days ago
Role-Playing Public Radio is at it again, this time with Shane Ivey’s Kali Ghati scenario for Delta Green: The Role-Playing Game. Check out
Starting in October of 2015, the good gamers over at RPPR began a Delta Green campaign called “God’s Teeth” that can be summed
The good gamers over at the Role-Playing Public Radio podcast have been giving the world some great actual play content using the new rules
In June 2013 I began running The Sense of the Sleight-of-Hand Man, our new Call of Cthulhu campaign set in H.P. Lovecraft’s
In June 2013 I began running The Sense of the Sleight-of-Hand Man, our new Call of Cthulhu campaign set in H.P. Lovecraft’s
In June 2013 I began running The Sense of the Sleight-of-Hand Man, our new Call of Cthulhu campaign set in H.P. Lovecraft’s
In June 2013 I ran The Sense of the Sleight-of-Hand Man, our new Call of Cthulhu campaign set in H.P. Lovecraft’s Dreamlands, for
In June 2013 I began running The Sense of the Sleight-of-Hand Man, our new Call of Cthulhu campaign set in H.P. Lovecraft’s
In June 2013 I began running The Sense of the Sleight-of-Hand Man, our new Call of Cthulhu campaign set in H.P. Lovecraft’s
Ross Payton (Road Trip, Curriculum of Conspiracy) has posted an actual play recording of two playtest sessions of his Wild Talents scenario