Arc Dream and the Ransom Model
By Shane Ivey, (c) 2009. Since 2006 Arc Dream Publishing has launched several projects through some version of the “ransom model,” also
delta green—the black company—godlike—and more
By Shane Ivey, (c) 2009. Since 2006 Arc Dream Publishing has launched several projects through some version of the “ransom model,” also
As manager of Arc Dream Publishing I have the privilege of working with a lot of really good games. To be honest, that’s
I’m very pleased to present an excerpt from the introduction of The Kerberos Club, a massive Wild Talents sourcebook of superhuman roleplaying in Victorian
By Allan Goodall, (c) 2009. Unless your This Favored Land game is set entirely within a city or it’s an entirely military
By Shane Ivey, (c) 2009. Willpower is a crucial currency in both Godlike and Wild Talents. In Godlike, where it’s simply called Will, you earn
By Dennis Detwiller, (c) 2009. Hey guys. Just a note: we’re busting ass on Delta Green: Targets of Opportunity. We’re working hard to
By Allan Goodall, (c) 2009. I found a small typo in This Favored Land while filling out GenCon scenario character sheets. In the
By Allan Goodall, (c) 2009. Central to the premise of This Favored Land is the concept that super-powered Talents really did exist
By Shane Ivey, (c) 2009. Each Delta Green volume includes optional rules that tweak traditional Call of Cthulhu so it plays with a very
This Favored Land is a Wild Talents sourcebook that presents the U.S. Civil War as a setting for superhero action. This is
By Allan Goodall, (c) 2009. Several folks have asked about the length of This Favored Land. Originally the book was supposed to be
“If the powers reflected in Charles Fort’s book are called ‘Wild Talents,’ I suppose what we are seeing now could be called
GODLIKE: Superhero Roleplaying in a World on Fire, 1936–1946, is a tabletop, pencil-and-paper roleplaying game about ordinary men and women struggling in
In 2002 and early 2003 we set up a page where fans could enter stats for Talent characters of their own creation
We sent these tips for WWII gaming to Roleplaying Tips way back in the day. Whether you’re playing GODLIKE, GURPS WW2, Weird
Ailsby, Christopher, SS: Roll of Infamy (Motorbooks Int’l). Ambrose, Stephen E., D-Day June 6, 1944: The Climactic Battle of World War II
As the “Multiple Actions” rules state in the GODLIKE main rulebook (p. 12), any character can attempt to use more than one skill