Wild Talents: Revised Multiple Actions Power

Well, this past weekend, thanks to the technology of Zoom, we had our first post-Q meet, where we got a chance to discuss the characters, and I had a chance to deeply review each of them. There were a lot of changes due to balance and interpretations, but the biggest change was to Night Warden, who had taken 5w in Multiple Actions (More Actions).

As I reviewed the rules deeper, I realized that Multiple Actions was calculated incorrectly. While the intent is sound, the process basically gives a ‘free’ Augment to all actions. It should have been terribly more expensive than it is, so I’ve made a new version of the Multiple Actions power, that makes it worthwhile, but not excessively.

Multiple Actions (More Actions) (1)

Qualities: U.
Useful (more actions) Extras and Flaws: Duration (+2), Self Only (-3).
Effect: You multi-task with, potentially, the same proficiency with which you perform a single task. Ignore your width in penalty dice; also those for injury, movement, etc… for the duration of this Power. Note: This can not offset penalty dice for multiple actions on the same turn that you activate this power. It can however, offset other penalty dice if this action has the better initiative.

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