Arc Dream Publishing is always looking for volunteers to demo our games at conventions. Here’s a handy sampler of some of the games we want to feature at conventions and tons of resources to help you run them.
- Better Angels
- Delta Green: The Role-Playing Game
- Godlike
- Monsters and Other Childish Things
- Wild Talents, Fate, and Savage Worlds
- Other Games — A Dirty World, Puppetland, Reign
Better Angels Demo Resources
- Better Angels — superhero roleplaying with a devilish twist (pdf and hardback)
- Better Angels Game Moderator Screen — beautiful art and useful tools (pdf)
- The Good, the Bad, and the Hunky — a ready-to-play adventure (pdf)
- Character Sheet and Cheat Sheet — ready for your players (pdf)
Delta Green Demo Resources
- Delta Green: Agent’s Handbook — complete rules for creating Agents and running games (pdf or hardback)
- Need to Know — free, fully-playable quick-start rules with a starter scenario (“Last Things Last”) and ready-to-play characters (pdf)
- Handler’s Screen with Need to Know — a sturdy wraparound screen with a paperback edition of Need to Know (pdf or print)
- Briefing documents — super-short summaries of the most essential rules (pdf)
- Agent professions — a two-page summary, organized by what kind of work they do, with page listings so you can easily look each profession up in the Agent’s Handbook (pdf)
- Character sheet — with fillable forms so you can prepare and print custom characters (pdf)
- Future/Perfect, Part 1 — a free scenario where Agents chase a killer in Death Valley, California (pdf)
- Kali Ghati — a scenario featuring terrors in Afghantistan (pdf)
- The Last Equation — a spree killer is driven by forces worse than insanity; a free scenario using the Call of Cthulhu 6th Edition rules, easily playable with Delta Green (pdf)
- Lover in the Ice — a scenario of horrific invasion and discovery (pdf)
- Music From a Darkened Room — a house is haunted by something far more lethal than ghosts; a free scenario using the Call of Cthulhu 6th Edition rules, easily playable with Delta Green (pdf)
- Observer Effect — a scenario in which physicists look too closely at the nature of reality and Agents have to pick up the pieces (pdf)
- The Star Chamber — a scenario of conflicting narratives of terror (pdf)
Godlike Demo Resources
- Godlike — superhero roleplaying in the fires of World War II (pdf and paperback)
- Godlike Quick-Play Rules — everything you need to learn the game and its amazing alternate history (pdf)
- Godlike character sheets — with fillable forms to create and easily print new Talents (pdf)
- Miller’s Hellions — nine pregenerated characters, ready to play (pdf)
- Fox Hunt — quick-play rules and a scenario that has the Talents pursuing Rommel himself on D-Day (pdf)
- Glazier — a free introductory scenario set in the Battle of the Bulge (pdf)
- The Invasion of Jericho Bay — a free scenario that features Talents on Okinawa pursuing a deadly enemy Talent all the way home — to Maine (pdf)
- For King and Country — a free scenario taking Talent commandos behind the lines on D-Day (pdf)
- Night of the Pegasus — a free scenario featuring the battle for Pegasus Bridge in the night before D-Day (pdf)
- One O’Clock Wake-Up — a free scenario that features ordinary soldiers against the powers of enemy Talents in the Battle of the Bulge (pdf)
- Operation Rascal — a Talent commando raid deep behind the lines on D-Day (pdf)
- Saipan — a mini-campaign that pits Marine Corps Talents against the Japanese war machine (pdf)
- A Stützepunkte Doubled — a free scenario in which Talents must assault a bunker on D-Day — twice (pdf)
Monsters and Other Childish Things Demo Resources
- Monsters and Other Childish Things — a game about ordinary kids and the terrifying monsters that love them, with ready-to-play characters and a starter scenario (pdf and paperback)
- Curriculum of Conspiracy — a scenario about a high-achieving school with dangerous secrets (pdf and paperback)
- Road Trip — eight standalone scenarios that form an epic cross-country and cross-dimensional campaign (pdf and paperback)
- SkyMaul — a short scenario that pits the kids and their monsters against the most terrifying threat of all—air travel! (pdf)
Wild Talents, Fate, and Savage Worlds Demo Resources
- Wild Talents — a thrilling game about strange superheroes and their deadly worlds (pdf and hardback)
- Wild Talents Essential Edition — a streamlined edition with just the most essential rules (pdf and paperback)
- White Knights, Black Hearts — a scenario set in the mean streets of the 1970s, with ready-to-play characters (pdf)
- Progenitor — a campaign setting in which Talents change the world with every use of their powers (pdf and paperback)
- Progenitor: Woodstock — your Talents must save the world’s most famous music festival — or change it into something even more amazing (pdf)
- The Kerberos Club — a setting of superpowered action and intrigue in Victorian London, featuring ready-to-play characters and scenario (pdf and paperback; also available for Fate and Savage Worlds)
- The Kerberos Club Quickstart Guide — an introduction to the world of The Kerberos Club, with four more starter characters (pdf; also available for Fate and Savage Worlds)
Other Games
- A Dirty World — a film noir role-playing game (pdf and paperback)
- Puppetland — a gorgeous hardback edition with the complete rules for the game, plus tons of short “Tales” each playable in one golden hour (pdf or hardback)
- Reign — an RPG of swords, sorcery, and the weight of command (pdf and paperback)
2 thoughts on “Run Arc Dream convention games”