Delta Green is a Lovecraftian role-playing game about fear. It’s about cosmic terror. It’s about investigators trying to save the public from unnatural, alien horrors. What’s the best way to approach being a player to help evoke that mood? How to you run the game as the game master, aka the Handler? How should you expect a game to go down? These excerpts from our free quickstart guide, Need to Know, offer anwers. Before you proceed, be sure you’re cleared for this information. And be sure you’re ready for what’s to come.