Better Angels is available now in PDF and will be shipping soon in a full-color hardcover. Check out these online resources to see what the game’s like, where it came from, and what it’s like to play.
Esther Minges and the Villainous Nine
Greg Stolze’s first ideas for Better Angels took shape in 2008 as Wild Talents setting brainstorming. The game eventually evolved so it best fit into a different rules set, but the original discussion thread took on a life of its own.
Audio Actual Play: ‘The Good, the Bad, and the Hunky‘
The RPPR podcast playtested an upcoming Better Angels adventure for us and recorded the fun.
Soul-Catcher In the Rye
Greg wrote and released this Better Angels short story as a Kickstarter reward.
What Are We Doing, and Why Is It Fun?
A preview of the rules for Better Angels and why they work the way they do.
Q&A With the Author
What does Better Angels do better, or different, than other supers/horror games? How does Better Angels limit, guide, or direct the kind of bad things that a person playing someone’s demon can do? Would it be possible to basically run this as Leverage, with the group a bunch of supervillains who take down bad guys in illegal, morally ambiguous ways? Ask your own question!
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