Update on the worlds slowest conversation, it's great, almost like using snailmail
Here Be Spoilers.We've done 4 sessions, things are going pretty slowly due to a mix of pretty Traditional orientated players and short gaming sessions.
Session 1 we created the characters and ran a 45 minute or so session of them being introduced to each other, the staff and the Manor itself.
Session 2 they met one of the other orphans, which allowed them to gel together a bit and experiment with Creepy skills without injuring anyone fragile. They also found a map to what they have decided is buried treasure which they tried to follow through the cellars of the Manor and in to the myriad of tunnels beyond. Meanwhile one PC found his way in to the Candlewicks private rooms and stole a watch. The session ended with them running after the monster in the tunnels (sorry, can't remember his name off the top of my head) and ending up back in the Manor gardens.
Session 3 they met Dorothy Naoiland, Miles Candlewick Jr and a monster on the shingle beach. They were all sent on a beach combing expedition where Miles had them all playing cricket (we've moved Candlewick to England as we're there too and it works pretty well being so out of the place anyway) then during the beach coming they had a coming together with a monster in a rock pool. Two of the PC's ended up turning Echoes in to Relationships with Dorothy and Miles. They were taken home, soggy, after Miles had been hit in the head by a stone flung out of the rockpool by the monster within.
Session 4 was first full day at school where they learnt a bit more about Dorothy, met the head master, Scout and Jack, the town bully. One of the PC's controlled a group of hornets to attack Jack, putting him down. During lunch Scout convinced one of the PC's to steal some chemicals from the school so they could go and set the tramp, Mr Fiddles, on fire, which they kind of did. Two of the PC's also went to the library to look for information on starfish. By the end of the session the remaining three PC's all had relationships set up too.
It's been my intention to run the first three full sessions as 'set up' sessions so the players could get to know the town. This has worked well and from here on out I'm hoping that with plenty of unresolved plot hooks and a relationship each they will start driving the game forward themselves from the next session...