The One-Click Engine
Instant dice pools for One-Roll Engine games such as Godlike, Wild Talents, Monsters and Other Childish Things, Nemesis, Reign, and A Dirty World.
Roll | 1 Die | 2 Dice | 3 Dice | 4 Dice | 5 Dice | 6 Dice | 7 Dice | 8 Dice | 9 Dice | 10 Dice |
---|
1 | 2
| 2x1
| 6, 8, 10
| 1, 5, 6, 10
| 2x3, 5, 7, 10
| 2x7, 2, 3, 4, 8
| 2x2, 2x10, 1, 5, 9
| 2x1, 2, 6, 7, 8, 9, 10
| 2x2, 4x10, 1, 4, 7
| 2x2, 2x3, 2x5, 2x8, 2x9
| 2 | 10
| 1, 2
| 2x10, 7
| 2x7, 1, 2
| 2x1, 2, 7, 10
| 2x10, 1, 3, 4, 8
| 2x5, 2, 3, 6, 7, 10
| 3x1, 2x2, 2x7, 4
| 2x1, 3x7, 2x10, 4, 5
| 2x1, 2x8, 2x9, 2, 4, 7, 10
| 3 | 3
| 3, 4
| 2x3, 6
| 1, 4, 6, 10
| 2x8, 1, 5, 9
| 2x1, 2, 3, 8, 9
| 2x2, 1, 4, 7, 8, 9
| 3x10, 3, 5, 7, 8, 9
| 4x6, 2x8, 3, 7, 9
| 2x4, 3x8, 2, 3, 5, 7, 9
| 4 | 6
| 4, 6
| 2x6, 2
| 3x4, 1
| 2x5, 3, 6, 9
| 2x10, 2, 4, 6, 9
| 2x3, 2x7, 1, 5, 6
| 2x1, 2x2, 5, 6, 8, 10
| 5x3, 2x5, 2, 8
| 4x1, 2x4, 2x6, 8, 9
| 5 | 5
| 7, 8
| 3, 5, 7
| 1, 4, 5, 10
| 2x1, 2, 4, 5
| 3x3, 2x6, 4
| 3x3, 1, 4, 9, 10
| 4x5, 2x9, 3, 6
| 4x10, 3, 5, 7, 8, 9
| 3x6, 2x7, 1, 2, 4, 8, 9
| 6 | 6
| 3, 4
| 1, 6, 7
| 4, 8, 9, 10
| 2x9, 1, 8, 10
| 2x1, 3, 6, 8, 9
| 2x2, 4, 6, 7, 8, 10
| 2x2, 2x6, 2x7, 2x10
| 4x1, 2x6, 2, 3, 7
| 3x6, 3x8, 1, 3, 5, 9
| 7 | 8
| 2x5
| 1, 6, 8
| 2x1, 3, 7
| 2x7, 2x8, 2
| 2x4, 2x9, 2, 8
| 3x9, 3, 6, 7, 10
| 2x8, 2x10, 2, 3, 5, 7
| 2x3, 1, 4, 5, 6, 7, 8, 10
| 2x1, 2x3, 2x9, 3x10, 4
| 8 | 3
| 6, 10
| 1, 2, 7
| 2, 3, 6, 10
| 3x3, 2, 10
| 2x2, 5, 6, 8, 9
| 3x2, 4, 6, 8, 10
| 2x1, 2x2, 2x5, 3, 4
| 2x1, 2x2, 2x10, 3, 8, 9
| 3x3, 2x4, 1, 5, 6, 9, 10
| 9 | 1
| 1, 7
| 6, 7, 8
| 1, 3, 5, 8
| 1, 2, 3, 6, 7
| 2x3, 2x5, 6, 7
| 1, 2, 4, 5, 6, 7, 8
| 2x1, 2x6, 3, 5, 7, 10
| 3x2, 2x6, 2x8, 1, 3
| 2x3, 1, 4, 5, 6, 7, 8, 9, 10
| 10 | 10
| 4, 7
| 3, 4, 8
| 3, 4, 5, 8
| 2x3, 8, 9, 10
| 2x7, 1, 4, 5, 9
| 2x2, 2x4, 2x6, 7
| 2x1, 2x3, 4, 5, 9, 10
| 3x2, 2x9, 3, 4, 5, 7
| 3x1, 2x3, 2x7, 2x10, 8
|
The One-Roll Engine is (c) Greg Stolze. Coding by Alvin Frewer, (c) 2009. Thanks to Greg Stolze for the inspiration with the original one-roll character creator, and to Shane Ivey for letting me work on this project.
| |