Delta Green is a Lovecraftian role-playing game about fear. It’s about cosmic terror. It’s about investigators trying to save the public from unnatural, alien horrors. What’s the best way to approach being a player to help evoke that mood? How to you run the game as the game master, aka the Handler? How should you expect a game to go down? These excerpts from our free quickstart guide, Need to Know, offer anwers. Before you proceed, be sure you’re cleared for this information. And be sure you’re ready for what’s to come.
The Delta Green Mailing List is running a new contest this month to create useful and/or interesting NPCs for your Delta Green game. The mailing list runs contests regularly so why not join up?
From the group:
We begin this contest experiment focusing on individual NPCs. These may be antagonists in the form of cultists, criminals, conspirators, and other such targets, or they could be assets in the form of Agents, Case Officers, fellow travelers, pawns, useful idiots or Friendlies. They could be something in between.
First, second, and third place each receive a gift certificate to DriveThruRPG or RPGNow
The deadline for submission is Tuesday, February 28, 2017.
Role-Playing Public Radio is at it again, this time with Shane Ivey’s Kali Ghati scenario for Delta Green: The Role-Playing Game.
A synopsis of the scenario:
A mixed group of federal law enforcement and military agents find themselves in Afghanistan on a mission for Delta Green. A fellow Delta Green agent has gone missing from an Army base in a troubled province. It’s up to the agents to find him before the disappearance draws the kind of attention that Delta Green cannot afford. The missing agent went on a mission by himself into the heart of darkness. Even if the team survives the journey, can they gaze into the void and survive?
Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t look to the future. They get by on what they can, selling gas and goods to tourists on the way to the Death Valley National Park and biding their time. In another few years, Hellbend will die a natural death, shriveling up in the 110-degree summer heat, leaving behind a skeleton of ruined buildings as a monument to a better time.
But in the last month, something else has worn away at the town, something decidedly unnatural. If the murder rate in Hellbend continues, it’ll die a lot faster than a few years, and a lot more violently than just another victim of some dead industry.
Someone or something is killing the residents of Hellbend, California. No one knows who or what it is.
Future/Perfect, Part 1 is the latest scenario for Delta Green: The Role-Playing Game. It’s built to serve as an introduction for new Agents and new players, so it has options for Agents who have never heard of Delta Green.
Dennis Detwiller wrote Future/Perfect, a four-part Delta Green campaign, years ago and published it as a series of free downloads. Future/Perfect, Part 1, has been edited throughout and adapted to the new rules of Delta Green: The Role-Playing Game and the present-day setting. The other three parts of Future/Perfect will be adapted soon.
You can also check out Shane Ivey running Future/Perfect for the people at Lovecraft eZine.
Download Future/Perfect, Part 1 here as a “Pay What You Want” purchase.
If we look too deeply into the roiling chaos of reality, chaos may look back.
The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military.
A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine.
Delta Green, a secret agency dedicated to investigating, stopping, and covering-up deadly incursions of unnatural forces, had reason to suspect otherwise. It immediately pulled strings to launch an emergency inspection, sending the players’ Agents to investigate, under cover of a Department of Energy safety inspection.
The Agents have no idea what they’ll find when they reach the Array.