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rules Archive
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‘Godlike’ Revised Edition: Land Mines and Weapon Damage
Posted on October 5, 2012 | No CommentsIn the revised paperback edition of GODLIKE: Superhero Roleplaying in a World on Fire, 1936–1946, we made a lot of minor changes and a few substantial ones. Here is the revised section... -
‘Godlike’ Revised Edition: Character Advancement
Posted on October 4, 2012 | No CommentsIn the revised paperback edition of GODLIKE: Superhero Roleplaying in a World on Fire, 1936–1946, we made a lot of minor changes and a few substantial ones. One of the... -
‘Better Angels’: What Are We Doing, and Why Is It Fun?
Posted on October 2, 2012 | No CommentsShane Ivey here, editor-in-chief of Arc Dream Publishing. Better Angels, the roleplaying game of supervillainy, is now available in PDF and will be shipping soon in a full-color hardcover. Here’s the game’s first chapter of... -
Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 5 — Mixed Qualities
Posted on July 26, 2012 | 1 CommentWRITTEN BY GREG STOLZE, © 2012. Welcome to The Simple Path to Ultimate Power, a series of short tutorials on power building for the game Wild Talents. Previously: Variable Effect, Duration and... -
Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 4 — Variable Effect, Duration and Augmentation
Posted on July 25, 2012 | 18 CommentsWRITTEN BY GREG STOLZE, (c) 2012. Welcome to The Simple Path to Ultimate Power, a series of short tutorials on power building for the game Wild Talents. Previously: Flaws and Extras. By... -
Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 3 — Flaws, Extras and You
Posted on July 24, 2012 | 2 CommentsWRITTEN BY GREG STOLZE, © 2012. Welcome to The Simple Path to Ultimate Power, a series of short tutorials on power building for the game Wild Talents. Previously: Hyperstats and Hyperskills Earlier,... -
Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 2 — Hyperstats and Hyperskills
Posted on July 23, 2012 | 2 CommentsWRITTEN BY GREG STOLZE, © 2012. Welcome to The Simple Path to Ultimate Power, a series of short tutorials on power building for the game Wild Talents. Previously: Part 1 — Qualities.... -
Wild Talents Made Easy: The Simple Path to Ultimate Power, Part 1
Posted on July 22, 2012 | 1 CommentWRITTEN BY GREG STOLZE, © 2012. Welcome to The Simple Path to Ultimate Power, a series of short tutorials on power building for the game Wild Talents. Wild Talents has lots of... -
Kerberos Club (FATE Edition) Custom Skill Calculator
Posted on December 16, 2011 | No CommentsApophenia at RPG.net has created a terrific web tool to make adding up the costs of custom skills in The Kerberos Club (FATE Edition) even quicker than connecting the dots.... -
The Kerberos Club: FATE Reference Sheet
Posted on August 16, 2011 | 1 CommentSean Dunstan put together this handy reference sheet based on Mike Olson’s rules from The Kerberos Club (FATE Edition). Download it now for free. Click here to order The Kerberos... -
D-Day: Relive the Heroism with GODLIKE
Posted on June 7, 2011 | 3 CommentsJune 6, 2011, marked the 67th anniversary of the Allied landings of D-Day — the American and British invasion of Fortress Europa that spelled the beginning of the end of... -
Candlewick Manor: Echoes and Complications
Posted on June 2, 2011 | 1 CommentThe Dreadful Secrets of Candlewick Manor is Benjamin Baugh’s acclaimed and Ennie Award-nominated setting book for his (also acclaimed and Ennie Award-nominated) roleplaying game Monsters and Other Childish Things. In... -
Godlike: Comfort Skills
Posted on May 31, 2011 | No Comments“Comfort Skills” — by Allan Goodall, (c) 2011 — is an optional rule that first appeared in Black Devils Brigade. It can be adapted to any Godlike campaign. Optional Rule:... -
One for Width
Posted on May 3, 2011 | No CommentsThis is a quick and dirty way to generate results for many separate dice pools without actually rolling a bucket of dice. First determine the dice pool for the roll... -
‘Wild Talents’ Errata
Posted on May 1, 2011 | No CommentsSummary of Updates May 5, 2010: Chapter 2, “Character Costs.” Chapter 6, “Hyperstat and Hyperskill Power Qualities.” May 7, 2010: Chapter 9, “Aces.” June 18, 2010: Chapter 10, “Choosing Your Powers.” August 19,... -
‘Bigger Bads’ Preview: Bigness
Posted on May 1, 2011 | No CommentsTime for another ginormous preview of Bigger Bads. This time we’ll get right into the meat of the thing. This text, btw, is © Benjamin Baugh. BIGNESS Here’s where we really... -
‘Bigger Bads’ Preview: Fiddly Bits
Posted on May 1, 2011 | No CommentsToday we have a bit from the beginning of Bigger Bads, a set of crunchy new rules for your Monsters game. The following excerpt is by Benjamin Baugh, © 2010. Enjoy. FIDDLY... -
Why We Fight: Willpower Rewards
Posted on April 29, 2011 | 1 CommentBy Shane Ivey, (c) 2009. Willpower is a crucial currency in both Godlike and Wild Talents. In Godlike, where it’s simply called Will, you earn it most often for defeating enemy Talents and... -
Delta Green: The Engagement of Rules
Posted on April 29, 2011 | No CommentsBy Shane Ivey, (c) 2009. Each Delta Green volume includes optional rules that tweak traditional Call of Cthulhu so it plays with a very particular Delta Green style. Call of Cthulhu is oriented... -
Multiple Actions in GODLIKE
Posted on April 29, 2011 | No CommentsAs the “Multiple Actions” rules state in the GODLIKE main rulebook (p. 12), any character can attempt to use more than one skill or power in a single round—but at a...


















