Arc Dream Presents: Delta Green: The Garden, Part 1

Adam Scott Glancy playtests Delta Green: The Garden, a scenario set in the last days of World War I. The Garden is part of a multipart campaign that sees agents facing a threat that recurs and grows across the decades. Hear more about the campaign in The Taste of Ashes.

Listen to this game on the Arc Dream Presents podcast or watch here.

Handler:  Adam Scott Glancy, publisher at Pagan Publishing and co-creator of Delta Green.

Players: 

Special thanks to Jesse Gorton, Gaming Mistress at NecronomiCon.If you like Arc Dream Presents videos and podcasts, get a week’s early access at patreon.com/shaneivey. This episode’s music is “Nyarlathotep” by the Darkest of the Hillside Thickets, courtesy Divine Industries. Copyright 2019. Visit www.thickets.net.

Interesting Video Facts

  1. This room was cooled by portable A/C units, which were very loud. We would run them right up until it was time to start filming, and then cut them off. The temp would rise during filming until time for a break, and then we’d switch them back on.
  2. This game was originally slated to run from 8pm until midnight. It did not finish on time.
  3. Towards the end of the episode, you can hear squeaking sounds. This is from the janky table.
  4. This scenario is part of Scott’s century-long campaign. Scott talks about this campaign in Delta Green: The Taste of Ashes, Episode 2 of Arc Dream Presents.