Grim War: Spirits

Grim War is a Wild Talents setting by Greg Stolze and Kenneth Hite. In Grim War there are two sorts of superhuman powers at work: Mutants with the traditional kind of superpowers, and sorcerers who (usually) have no powers of their own but who summon strange otherworldly spirits to work powerful magic on their behalf. Most people in the world of Grim War consider mutant powers good and spirit-summoning sorcery evil, but it’s never that simple. The most interesting groups of player characters often include both sorcerers and mutants.

Grim War is available in PDF and in print with free PDF download. The PDF download (whether you get it on its own or with the print book) comes with the PDF of Wild Talents Essential Edition, the complete rules for Wild Talents. That means Grim War comes with everything you need for tons of suspenseful, fascinating gaming in its world of spirits and superpowers.

Today we look at the spirits that sorcerers summon. These are the first few pages of the Spirits chapter of Grim War, with a summary of what makes spirits tick and the first couple of sample spirits. Dozens more spirits are detailed in the book, along with plenty of characters and the major factions of sorcerers that deal with them.

Click each page to zoom in.

Grim War page 17

Grim War page 17

Grim War page 18

Grim War page 18

Grim War page 19

Grim War page 19

Grim War page 20

Grim War page 20

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Grim War page 21

Grim War page 22

Grim War page 22

Grim War page 23

Grim War page 23

Click here to order Grim War in PDF, with Wild Talents Essential Edition’s PDF free.

Click here to order Grim War in print, with free PDF downloads of Grim War and Wild Talents Essential Edition.

About Arc Dream Publishing

Arc Dream Publishing creates roleplaying games and fiction including Delta Green, Godlike, Wild Talents, Monsters and Other Childish Things, Better Angels, The Kerberos Club, The Sense of the Sleight-of-Hand Man, and the award-winning magazine of Cthulhu Mythos gaming, The Unspeakable Oath.