Four-Color Power Packages for ‘GODLIKE’

“For the last 30 years the world of science has examined the Talents and asked ‘How do they do it?’ I think the time has come to move forward, gentlemen. Let us not ask how they do it, but why.” — Dr. Lucas Toliver, 5 October 1966.

THE HUMAN SPIDER

Alert 6d (12 Points)
(Defends, Useful Outside of Combat, Robust 4/8/16)
Flaw: Only a general indication of danger is given –2/4/8

Cling to Walls and Ceilings 2hd (16 Points)
(Defends, Useful Outside of Combat, Robust 4/8/16)

Hyperstat: Coordination 6d+2hd (22 Points)

Hyperstat: Body 7d (14 Points)

Hyperskill: Brawling 2hd (6 Points)

Total 70 Will Points

 

OPTIC BLASTER

Optic Blast (Harm) 8d (40 points)
(Attacks, Defends, Useful Outside of Combat 4/8/16)
Extra: Penetration 7 (+21 points) +1/2/4
Extra: Radius 3 [10 Yards] (+9 points) +3/6/12
Extra: Control Level of Penetration and Damage +1/2/4
Flaw: Nervous Habit [Must Touch Hand to Visor to control Blast] –1/2/4
Flaw: Full Power Only Without Special Visor –1/2/4
Flaw: Uncontrollable Without Special Visor –2/4/8

Total 70 Will Points


BODY OF STEEL

Alternate Form: Steel Body 2hd (16 points)
(Attacks, Defends, Useful Outside of Combat)

Hyperstat: Body +8d (8 points)
Flaw: Attached to Alternate Form –1/2/4

Heavy Armor 8 (48 points)
Flaw: Attached to Alternate Form –1

Total 72 Will Points

 

THE KILLING MACHINE

Hyperskill: Smell 8d (8 Points)

Claws 4d+1wd (54 Points)
(Attacks, Defends, Useful Outside of Combat, Robust 5/10/20)
Extra: Penetration 10: +1/2/4 and +30 points
Flaw: Graphic –1/2/4
Flaw: Must touch target –1/2/4

Regeneration 2hd (12 Points)
Extra: Automatic, +2/4/8
Flaw: Minimum Will only, –2/4/8

Unbreakable Bones (Heavy Armor) 2 (18 Points)
Extra: Hardened, +7/level
Flaw: Killing damage only, –2/level
Flaw: Reduces damage, not width, –3/level

Total 92 Will Points

 

CHILD OF THE ATOM

A Talent with this power would probably only manifest after August 6, 1945.

Alternate Form 2hd (4 points)
(Attacks, Defends, Robust, Useful Outside of Combat 5/10/20)
Note: Form of a 10′ tall, massive, grotesquely over-muscled blue-green man-monster.
Flaw: State of Mind [Anger] –1/2/4
Flaw: Obvious –1/2/4
Flaw: Enraged upon Transformation –2/4/8. [Must make Cool+Mental Stability roll to gain full control of actions directly after transformation and each round; if roll is not made, will not listen to allies and will go berserk until roll is successfully made.]

Extra Tough 5 (15 points)
Flaw: Attached to Alternate Form –1

Heavy Armor 9 (27 points)
Flaw: Ablative –1
Flaw: Attached to Alternate Form –1
Flaw: Can’t Interfere –2

Hyperstat: Body 8hd (24 points)
Extra: No Leverage +2/4/8
Extra: No Upward Limit +2/4/8
Flaw: Attached to Alternate Form –1/2/4
Flaw: Beacon –4/8/16

Regeneration 2hd (12 points)
(Robust, Useful Outside of Combat 3/6/12)
Extra: Automatic +2/4/8
Flaw: Attached to Alternate Form –1/2/4
Flaw: Glow (Blue-Green Cherenkov radiation) –1/2/4

Unconventional Movement [Jumping] 10d (10 points)
(Attacks, Defends, Robust, Useful Outside of Combat 5/10/20)
Flaw: Straight Line –1/2/4
Flaw: Set Distance [150 yards per jump] –1/2/4
Flaw: Clear Trail –1/2/4
Flaw: Slow 1: –1/2/4

Total 92 Will Points

 

FUZZY ELF

Teleportation 6d+1wd (20 points)
(Defends, Useful Outside of Combat, Robust 4/8/16)
Side Effect: Produces stinky cloud and “bamf” sound
Flaw: Maximum Range (two miles) –1/2/4
Flaw: Forced Attendance –1/2/4

Hyperskill: Dodge 2d+1hd (5 points)
Side Effect: Teleports a foot or two at a time to avoid attacks.

Climb Walls and Ceilings 2hd (12 points)
(Useful Outside of Combat, Robust 3/6/12)

Hyperstat: Coordination 5d+1wd (30 points)

Fade 6d (12 points)
(Useful Outside of Combat, Robust 3/6/12)
Flaw: Usable Only in Dark Conditions –1/2/4

Total 79 Will Points

 

THE WISHING RING

Once upon a time, a man found a magic lantern at a second-hand junk shop. When he made a ring out of a piece of it, he wielded untold power with only one limitation: It could not affect wood.

Psychic Artifacts 8d+2wd (32 Points)
(Attacks, Defends, Robust, Useful Outside of Combat 5/10/20)
Extra: Extended Duration +2/4/8
Extra: Levitating +2/4/8
Extra: No Upward Limit +2/4/8
Extra: Obscured +2/4/8
Extra: Safety +2/4/8
Flaw: Beacon –4/8/16
Flaw: Can’t Affect Wood –2/4/8
Flaw: Expensive –1/2/4
Flaw: Green Glow –1/2/4
Flaw: Obvious Origin –1/2/4 [It’s abundantly clear where the constructs are coming from; their green glow matches that of the ring-wielder]
Flaw: Unique Focus [Ring] –3/6/12
Flaw: Visible [Constructs look like they’re made of green light] –1/2/4

Flight 10d (20 Points)
(Defends, Robust, Useful Outside of Combat 4/8/16)
Extra: No Altitude Limit +2/4/8
Flaw: Green Glow [Around Body] –1/2/4
Flaw: Unique Focus [Ring] –3/6/12

Telekinesis 8d+2wd (16 Points)
(Attacks, Defends, Robust, Useful Outside of Combat 5/10/20)
Extra: No Upward Limit +2/4/8
Extra: Obscured +2/4/8
Extra: Safety +2/4/8
Flaw: Beacon –4/8/16
Flaw: Can’t Affect Wood –2/4/8
Flaw: Expensive –1/2/4
Flaw: Green Glow –1/2/4
Flaw: Obvious Origin –1/2/4 [It’s abundantly clear where the constructs are coming from; their green glow matches that of the ring-wielder]
Flaw: Unique Focus [Ring] –3/6/12
Flaw: Visible [As Huge Telekinetic Hand Made of Green Light] –1/2/4

Total 68 Will Points

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