| WHAT
IS A ROLE-
PLAYING GAME?
A role-playing game (or RPG) is
a cooperative storytelling game where the players
take the role of “characters” that act
and interact within a fictional adventure, devised
and run by a game moderator (GM).
The GM is responsible for the
consistency of the story through which the players’
characters (PCs) navigate, and for the actions of
other characters that the PCs meet in the game.
Each player portrays his or her
one character and the GM portrays everyone else.
These other characters played by the GM are called
non-player characters (NPCs). Obviously, this places
a large amount of responsibility on the GM’s
shoulders.
A role-playing game by its nature
is rather fluid. Unlike other games, it doesn’t
involve action on a computer or TV screen, or markings
and movements of pieces on a board. It’s much
more abstract.
Usually, the GM describes the
situation in the adventure to the players, explaining
what the PCs see and hear. The players tell the
GM what their characters wish to do.
Sometimes interaction between
the PCs and the GM is resolved simply by talking;
the GM decides something will happen, and it happens.
Often, such decisions are made when the outcome
of such an event is not in doubt (for example, a
character wants to open a door, so the GM decides
he does so).
However, when an outcome is in
doubt, such as when a PC is attacked by an NPC,
or when a PC wishes to complete a difficult task,
the GM may ask the player to roll dice and consult
the statistics of his or her character. This adds
a level of excitement and uncertainty to the game.
Character statistics are a numerical value indicating
how well a character can do something, whether it's
lifting a weight, hitting someone in the jaw or
shooting a gun.
A successful roll indicates success
in that particular action, and the GM continues
the story accordingly. Many such rolls may be made
over the course of a single adventure.
Sometimes the PCs will try to
resolve some linear “mission” within
an adventure, but sometimes there is no absolute
goal. Like real life, the PCs act and react just
like normal people, in a world of the GM’s
creation. Well-played PCs should be like real people,
with their own wants, hopes, dreams and fears. And
sometimes there is a short-term goal for them to
accomplish, like there is in life: completing a
class, delivering the newspapers, or blowing up
the enemy stronghold.
Ongoing role-playing games are
often composed of dozens of adventures linked together
to form a campaign. Campaigns cover months or even
years in story time, and follow the paths of the
PCs as they grow and develop.
Sometimes, however, an adventure
is a one-time thing. The GM prepares and presents
an adventure for the PCs that runs its course in
a single night, or in a short period of time.
And that, in a nutshell, is role-playing.
THE ONE-ROLL ENGINE

GODLIKE uses an innovative
dice-pool system called the "One-Roll Engine"
(O.R.E.), whose simplicity in use is matched only
by its detail in gameplay. In an attack, one roll
of the dice determines initiative, accuracy, damage
and hit location.
Unlike other games, GODLIKE
dice pools do not just look to overcome a target
number; instead, you look for matching dice.
Both the number of matches and
the matching numbers' values are taken into account
by the system. |
 |
Critics
Rave Over ‘GODLIKE’ |
| Don't
just take our word for it—read what people
are saying about GODLIKE and its supplements.
GODLIKE

Sci-Fi.com (Science Fiction
Weekly) review by Ken Newquist
"GODLIKE ultimately succeeds because
it successfully and believably integrates superheroes
into the war.... Our Pick: 'A'." [more]
Out of the Box review
by Kenneth Hite
"The world is richly super [yet] delightfully
bleak and war-torn.... Look, up in the sky —
and take cover."
About.com review
by Jody Harkavy
"...an excellent game with many roleplaying
opportunities and chances to be real heroes."
RPG.net review
by Lisa Padol
"I recommend Godlike to anyone who wants a
grittier superhero game or game set in World War
II with superheroes."[more]
RevolutionSF review
by Mark Finn
"Slick production values, and a simple and
clever system with an eye toward punching through
tanks and German machine gun nests, make this a
great superhero game." [more]
RPG.net review
by James A. Beggs
"If you don't mind a game that is very gritty
(and they have optional rules to tone that down),
then this game is just incredible." [more]
The Forge review
by Ron Edwards
"Taken on its own terms, the GODLIKE
setting is awesome...." [more]
Gaming Report review
by Wayne Tonjes
"GODLIKE is a wonderful book." [more]
RPG.net playtest review
by J. Peralta
"Setting and character, what more can one ask
for? Add to that two of the most talented game designers
in the business and you have a recipe for success." [more]
RPG.net playtest review
by D. Pond
"Both of these authors seem to thrive on innovation,
and GODLIKE looks to me like a unique and
innovative game." [more]
Ogre Cave review
by Nathan James
"I have not found a game that has drawn me
in such as GODLIKE has." [more]
Open Roleplaying review
by Craig Pearlman
"GODLIKE is a shining example of what
we look for in a well-made RPG." [more]
Pyramid Pick
by Matthew Pook
"Not only an excellent World War II RPG, but
an excellent superhero game as well."
RPG.net review
by Matthew Gabbert
"...a realistic historical superhero game with
a streamlined and versatile (and deadly) game system." [more]
RPG.net review
by Rick Neal
"Even if you never do run it, it’s well
worth the price tag as an example of world building
and system design. And just reading it is fun." [more]
RPG.net Review
by Carl Congdon
"It's a good game with solid mechanics ...
and a well-researched, believable setting." [more]
Valet d'Couer Review
"GODLIKE offers an innovative game system
as well as a captivating background setting."
Runner-up for Best RPG in the
Pen & Paper Fan Awards
Also nominated: Mutants and Masterminds (winner),
Buffy the Vampire Slayer, The Riddle of Steel,
Spycraft. [more]
Godzilla Gaming Podcast Review
". . . Really captures the mood of World War
Two combat." [more]
Game Geeks Video Review
"I recommend this game if you want a supers
game that has more bite to it, a bit more complexity."
[more]
RPG.net Review
by Michael
Erb
"You can tell some extraordinary and compelling stories
with Godlike, but I would definitely consider it
for a more mature audience." [more]
Roliste.com Review
by Benoît Felten
"Accéder aux souhaits fréquents des joueurs
de disposer de pouvoirs inhabituels tout en les gardant éminemment
mortels est une idée superbe qui fonctionne à merveille." [more]
Templo de Hécate Review
by Andrés
"No es un juego de superhéroes
en la segunda guerra mundial, sino de una segunda
guerra mundial con unos tipos con poderes. Un mundo
donde el Capitán América no duraría
ni un asalto. Sin embargo, puede ser apasionante
sobre todo por el interés que contagian
los autores en el tema y las ganas por hacer algo
bien hecho." [more]
RPG Blog Carnival #3
by NiTessine
"I consider it not only the finest of all superhero games but also the finest of all WW2 roleplaying games. It is Godlike, and it is mighty." [more]
|
 |

Every critic who ever reviewed GODLIKE can't
be wrong!

Will to Power

Out of the Box review
by Kenneth Hite
"[P]rimo Detwiller, with a lengthy discussion
of the SS units and organizations that control (and
— ulp — try to manufacture more of)
Hitler's super-storm troopers...."
RPG.net review
by James Gillen
"I highly recommend it to anyone else interested
in World War II gaming." [more]
Gaming Report review
by Wayne Tonjes
"This is an excellent supplement to GODLIKE
and continues to add depth and historical feel to
the game...." [more]
Templo de Hécate Review
by Quaid
"Me reservo la opinión sobre los que quieren interpretar
al bando alemán, pero plantea por contra, unas interesantes
posibilidades de interpretación de "disidentes" dentro
de dicho bando, tratando de pasar desapercibidos dentro de la
locura paranoica de la dictadura nazi." [more]

| 
|
 |
Inside the
Nazi parahuman program! |

Talent Operations
Command Intelligence Bulletin No. 2

RPG.net review
by Tom Miskey
"'Just what does a TOG group DO?' has been
a somewhat common question, and I feel this book
answers that question." [more]
RPG.net review
by Josh Black
"The TOC Bulletin is an excellent companion
to any GODLIKE game involving American and
German Talents." [more]

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|
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TOG Team training
and tactics! |

Donar's Hammer

Gaming Report review
by Wayne Tonjes
"Donar's Hammer is a superb module, presenting
the plot and mechanical information in a well arranged,
clearly organized manner." [more]
RPG.net review
by Michael Erb
"I would recommend Donar's Hammer to anyone who plays Godlike.
It is an excellent introductory scenario, but challenging enough
for a group of veteran players." [more]

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|
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Behind enemy
lines in Sicily! |

GODLIKE Game
Moderator's Screen

RPG.net review
by Nathaniel Hobbes
"There is a lot of good information here for
the longtime GM, even if he or she just wants to
reduce the number of bookmarks in his or her rulebook.
This is a fantastic-looking GM screen." [more]

| 

One o'Clock
Wake-Up

RPG.net review
by JJ Sell
"If you are eager to try out Godlike as a player
or GM this is a good place to start. It offers the same great
flavor of the core game in a bite-sized chunk (and at a bargain
price)." [more]
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