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PANIC ATTACK

This power allows the user to perform exceptionally
under trying conditions. When terrified, the Talent
can move super-swiftly, accomplishing many actions
at once.
Multiple Actions 10d (10 Points)
(Attacks, Defends, Robust 4/8/16)
Flaw: Blunt –1/2/4
Flaw: Mental Strain –2/4/8
Flaw: State of Mind [Terror] –1/2/4
Super-Speed 10d (10 Points)
(Attacks, Defends, Robust 4/8/16)
Flaw: Attached to Body –1/2/4
Flaw: Exhausting –1/2/4 [Like Mental
Strain, but Shock damage to Torso instead]
Flaw: State of Mind [Terror] –1/2/4
Total 20 Will Points.
THE POWER OF 'NO'

This power takes the phrase 'No means no' to a
whole new level.
Block 4d (8 Points)
(Defends, Robust 3/6/12)
Flaw: Nervous Habit [Must shout "NO!"]
-1/2/4
Harm 4d (12 Points)
(Attacks, Defends, Useful Outside of Combat, Robust
5/10/20)
Extra: Knockback +2/4/8
A successful roll causes the target to be flung
back width in yards.
Flaw: Jumpy -1/2/4
Flaw: Nervous Habit [Must shout "NO!"]
-1/2/4
Flaw: Shock Damage Only -2/4/8
Total 20 Will Points.
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PUNCHOUT

This package gives the character the ultimate
edge in fisticuffs.
Go First 3 (3 Points)
Hyperskill: Brawl 5d (5 Points)
Stun 3d+3wd (15 Points)
(Attacks, Defends 3/6/12)
Flaw: Attached to Brawl –1/2/4
Flaw: Touch Only –1/2/4
Total 23 Will Points.
REWIND TIME

This Talent allows its possessor to rewind time
for very short periods. If shot through the head,
the user can rewind time and dodge the shot. It
can be used to help others by rewinding their time
as well.
Sidestep 6d+1Wd (20 points)
(Defends, Useful Outside of Combat, Robust 4/8/16)
Side Effect: Anyone watching sees you 'snap
back' to prior status when power is activated.
Extra: Extend to Others +2/4/8 [Rewinding
Time is a multiple action; must have dice for each
person so defended, including self.]
Flaw: Beacon –4/8/16
Total 20 Will Points.
SNAPSHOT

Another wrinkle on Precognition. This Talent presents
mental 'snapshots' (like the instant cameras of
a later day) of threats to the Talent and their
teammates. It only works defensively; there is no
trance method for this one.
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Precognition 5d+1 Wd (18 Points)
(Defends, Useful Outside of Combat, Robust 3/6/12)
Extra: Fleetness of Vision +2/4/8 [By keeping
the Precognitive Flash very brief, this cuts the
Power's Will point costs down to 1 Will point per
die thrown, regardless of type.]
Extra: Mothering +1/2/4
Flaw: Mental Strain –2/4/8
Flaw: Static Images –2/4/8
Total 18 Will Points.
TIGER

Alternate Form 2hd (8 points)
(Attacks, Defends, Robust, Useful Outside of Combat.
5/10/20)
Note: Form of a 12' long Siberian Tiger.
Flaw: Mental Strain –2/4/8
Flaw: Exhausting –1/2/4
Hyperstat: Body +2hd (6 points)
Flaw: Attached to Tiger Form –1/2/4
Hyperstat: Sense 3d(3 points)
Flaw: Attached to Tiger Form –1/2/4
Hyperskill: Brawl 3d (3 points)
Flaw: Attached to Tiger Form –1/2/4
Claws and Teeth 2hd (4 points)
(Attacks, Robust, Useful Outside of Combat. 4/8/16.)
Flaw: Attached to Tiger Form -1/2/4
Flaw: Attached to Brawling Hyperskill –1/2/4
Flaw: Graphic –1/2/4
Flaw: Must Touch Target –1/2/4
Total 24 Will Points.
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