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THE HUMAN SPIDER
Alert 6d (12 Points)
(Defends, Useful Outside of Combat, Robust 4/8/16)
Flaw: Only a general indication of danger
is given –2/4/8
Cling to Walls and Ceilings
2hd (16 Points)
(Defends, Useful Outside of Combat, Robust 4/8/16)
Go First 3 (3 Points)
Flaw: Attached to Hyperstat: Coordination
–1
Hyperstat: Coordination
2hd+6d (22 Points)
Hyperstat: Body 7d (14
Points)
Hyperskill: Brawling 2hd (3
Points)
Flaw: Attached to Hyperstat: Body –1
Total 70 Will Points.
OPTIC BLASTER
Optic Blast (Harm) 8d
(40 points)
(Attacks, Defends, Useful Outside of Combat 4/8/16)
Extra: Penetration 7 (+21 points) +1/2/4
Extra: Radius 3 [10 Yards] (+9 points) +3/6/12
Extra: Control Level of Penetration and Damage
+1/2/4
Flaw: Nervous Habit [Must Touch Hand to Visor
to control Blast] –1/2/4
Flaw: Full Power Only Without Special Visor
–1/2/4
Flaw: Uncontrollable Without Special Visor
–2/4/8
Total 70 Will Points.
BODY OF STEEL

Alternate Form: Steel
Body 2hd (16 points)
(Attacks, Defends, Useful Outside of Combat)
Hyperstat: Body +8d
(8 points)
Flaw: Attached to Alternate Form –1/2/4
Heavy Armor 8 (48 points)
Flaw: Attached to Alternate Form –1
Total 72 Will Points.
THE KILLING MACHINE
Hyperstat: Sense 1wd (20 Points)
Hyperskill: Smell 8d (8 Points)
Claws 2hd (42 Points)
(Attacks, Defends, Useful Outside of Combat, Robust
5/10/20)
Extra: Penetration 10 +1/2/4
Flaw: Graphic –1/2/4
Flaw: Must touch target –1/2/4
Regeneration 2hd (12 Points)
Extra: Automatic, +2/4/8
Flaw: Minimum Will only, –2/4/8.
Unbreakable Bones (Heavy Armor)
2 (18 Points)
Extra: Hardened, +7/level
Flaw: Killing damage only, –2/level
Flaw: Reduces damage, not width, –3/level
Total 90 Will Points.
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CHILD OF THE ATOM
A Talent with
this power would probably only manifest after August
6, 1945.
Alternate Form 2hd (8 points)
(Attacks, Defends, Robust, Useful Outside of Combat
5/10/20)
Note: Form of a 10' tall, massive, grotesquely
over-muscled blue-green man-monster.
Flaw: State of Mind [Anger] –1/2/4
Flaw: Enraged upon Transformation –2/4/8.
[Must make Cool+Mental Stability roll to gain full
control of actions directly after transformation;
if roll is not made, will not listen to allies and
will go berserk until roll is successfully made.]
Extra Tough 5 (15 points)
Flaw: Attached to Alternate Form –1
Heavy Armor 9 (27 points)
(Always On, Defends, Robust, Useful Outside of Combat)
Flaw: Ablative –1
Flaw: Attached to Alternate Form –1
Flaw: Can't Interfere –2
Hyperstat: Body 8hd (24 points)
Extra: No Leverage +2/4/8
Extra: No Upward Limit +2/4/8
Flaw: Attached to Alternate Form –1/2/4
Flaw: Beacon –4/8/16
Regeneration 2hd (12 points)
(Robust, Useful Outside of Combat 3/6/12)
Extra: Automatic +2/4/8
Flaw: Attached to Alternate Form –1/2/4
Flaw: Glow (Blue-Green Cherenkov radiation)
–1/2/4
Unconventional Movement [Jumping]
10d (10 points)
(Attacks, Defends, Robust, Useful Outside of Combat.
5/10/20)
Flaw: Straight Line (–1/2/4)
Flaw: Set Distance [150 yards per jump](–1/2/4)
Flaw: Clear Trail (–1/2/4)
Flaw: Slow 1 (–1/2/4)
Total 96 Will Points.
FUZZY ELF

Teleportation 6d+1wd
(20 points)
(Defends, Useful Outside of Combat, Robust 4/8/16)
Side Effect: Produces stinky cloud and "bamf"
sound
Flaw: Maximum Range (two miles) –1/2/4
Flaw: Forced Attendance –1/2/4
Hyperskill: Dodge 2d+1hd (5
points)
Side Effect: Teleports a foot or two at a
time to avoid attacks.
Climb Walls and Ceilings 2hd
(12 points)
(Useful Outside of Combat, Robust 3/6/12)
Hyperstat: Coordination 5d+1wd
(30 points)
Fade 6d (12 points)
(Useful Outside of Combat, Robust 3/6/12)
Flaw: Usable Only in Dark Conditions –1/2/4
Total 79 Will Points.
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THE WISHING RING

Once upon a time, a man found
a magic lantern at a second-hand junk shop. When
he made a ring out of a piece of it, he wielded
untold power with only one limitation: It could
not affect wood.
Psychic Artifact 8d+2wd
(32 Points)
(Attacks, Defends, Robust, Useful Outside of Combat
5/10/20)
Extra: Extended Duration +2/4/8
Extra: Levitating +2/4/8
Extra: No Upward Limit +2/4/8
Extra: Obscured +2/4/8
Extra: Safety +2/4/8
Flaw: Beacon –4/8/16
Flaw: Can't Affect Wood –2/4/8
Flaw: Expensive –1/2/4
Flaw: Green Glow –1/2/4
Flaw: Obvious Origin –1/2/4 [It's abundantly
clear where the constructs are coming from; their
green glow matches that of the ring-wielder]
Flaw: Unique Focus [Ring] –3/6/12
Flaw: Visible [Constructs look like they're
made of green light] –1/2/4
Flight 2hd (8 Points)
(Defends, Robust, Useful Outside of Combat 4/8/16)
Extra: No Altitude Limit +2/4/8
Flaw: Green Glow [Around Body] –1/2/4
Flaw: Unique Focus [Ring] –3/6/12
Telekinesis 8d+2wd (16
Points)
(Attacks, Defends, Robust, Useful Outside of Combat
5/10/20)
Extra: No Upward Limit +2/4/8
Extra: Obscured +2/4/8
Extra: Safety +2/4/8
Flaw: Beacon –4/8/16
Flaw: Can't Affect Wood –2/4/8
Flaw: Expensive –1/2/4
Flaw: Green Glow –1/2/4
Flaw: Obvious Origin –1/2/4 [It's abundantly
clear where the constructs are coming from; their
green glow matches that of the ring-wielder]
Flaw: Unique Focus [Ring] –3/6/12
Flaw: Visible [As Huge Telekinetic Hand Made
of Green Light] –1/2/4
Total 56 Will Points.
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